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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2012
Posts: 28
Downloads: 4
Uploads: 0
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ok, so I am slowly getting the hang of this game though it is tough to be consistent. First patrol i sunk 2 ships which I thought was ok for the first time out but on the Second patrol they hunted me like a dog right out the gates and I never had a chance....was a good time just glad that wasnt real life.
I think I got a small problem though. I get "Message Received" but I cannot retrieve message, I watched a youtube video and when they clicked on radio operator they had 4 options, I only have 3, I am missing the one all the way to the right that looks like a big antenna, is this common? |
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#2 |
Loader
![]() Join Date: Jul 2012
Location: Ireland
Posts: 86
Downloads: 15
Uploads: 0
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many mods can add on things that you wont have on vanilla SH3. to get to your messages simply click m on your keyboard
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#3 |
Watch
![]() Join Date: Oct 2012
Posts: 28
Downloads: 4
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I have GWX3 and Commander, had the problem right out the box and after installing the mods. Hopefully m will solve the problem though, thanks I will try it.
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#4 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
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Did you make GWX and commander work together with that file
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#5 |
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![]() Join Date: Oct 2012
Posts: 28
Downloads: 4
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yes, I installed the Commander compatability file that GWX needs
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#6 |
Eternal Patrol
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I've never known of any other way to access messages than with the 'M' key. It's how I've always done it.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Stowaway
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At least with the mod setup I have, I access radio messages by clicking on my radioman, then clicking on the furthest right of the icons that then appear (the one that looks like a radio tower). That brings me to the messages. Have you activated the mod called "GWX-Integrated Orders"?
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#8 |
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![]() Join Date: Oct 2012
Posts: 28
Downloads: 4
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Ahhh Haaa, JSGME!!! I was wondering what that was there for, ok so there are 18 mods, some are pretty self explanatory but a few I am not sure what they do.
Currently I am 2 patrols into my career, can I enable or disable any mods while already into my career? What are some anyone would recommend? The video I watched had a sound mod i guess that had a very monotinous 2 second loop of water dripping..could see that driving me crazy after a second. One other thing i saw was that when he clicked on the enemy from navagation map there was additional info provided that I am not seeing...there was a dotted radius, as seen at 15:31 of this video How do I get that type of info? |
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#9 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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Hi mate.
Re the ship info, the target has to be id'd once that is done you can clck the nav map and the info will appear. Enabling/disabling mods is always best done in port, otherwise you're inviting trouble ![]() Regarding mod recommendations, that subject is never ending. Try a search for the same subject mate ![]() Best regards. Fubar2Niner |
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#10 | ||||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Watch
![]() Join Date: Oct 2012
Posts: 28
Downloads: 4
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Ok, sounds like I got some tinkerin to do. Once again thanks to all, I gotta say I have visited alot of forums in the past (mostly racing and flight sims) but the group here is top notch as far as helping guide a newbie and being very friendly towards others, myself as well as others I am sure really appreciate that
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#12 | |
Old enough to know better
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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