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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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Has anyone witnessed survivors swimming after hitting a ship?? I just sank a merchant ship and out of the flames and debris I spotted a number of bodies floating on the surface and then 2 or 3 sailors actually swimming away from the flames.....i am totally gobsmacked and i also feel quite guilty for putting them in the high seas???
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Thats what the deck guns are for.
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#3 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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@sonicninja - What mod(s) are you using?
I have the latest NYGM and regularly see lifeboats but never swimming survivors - I would be interested in having them in my game too. ![]()
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Can you help? : http://www.WSPA.org.uk |
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#4 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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@Phoenix3000, i have the following mods installed:-
M.E.P v3 FlatSunFix for M.E.P v3 Thomsen's Sound Pack V3.2cg GWX - Merged Campaign GWX - Open Hatch Mod Thomsen's Dials V2.0 Sergbutos WolfpackMod V3 Reloaded Thomsens Ships V3.1 Merchant_Fleet_Mod_3.2 OLC's Modified Searchlight Beams for GWX3 Ship Names February 2011 Das_Boot_Besatzung_v2.1-Stations-mit_Kaleun WB's Renown Replacement MEP v3 VisualSensors for gwx3 B25_Deck_Crew_Ambient Rapt0r's Uniforms V2.0 [Grey] GWX_DFa-Flag&Pens_2010 Rbs1_SH4_Effects_GWX_30_71 GWX - English Nav Map and Grid Refs VIIC Atlantic Workhorse Skin 2 |
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#5 |
Captain
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I play GWX and never seen swimmers.
Hopefully you did not shoot them. ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#6 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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the only mod i think it could be is:- "Rbs1_SH4_Effects_GWX_30_71"
I wish i had recorded it but my fraps seems to only take black screenshots and wont record video since i installed the res fix and play the game at a higher resolution |
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#7 |
Chief of the Boat
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Unaware of survivors swimming....only treading water.
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#8 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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i'll try and find a decent video recording programme and upload it to youtube, these guys were definately swimming away from the sinking ship, it has to be seen to be believed, just hope it wasnt a bug that i wont see again
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#9 | |
Chief of the Boat
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#10 |
Helmsman
![]() Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
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The mysterious Ghost Swimmers of SH3... O_o
![]() I only have GWXv3 from the list, and I think they arent made any swimmers. (took out M.E.P.v3, as the 20km is too mutch for me. Prefer to hear the targets first, -then- see them.) Im sure I install the thing thats responsible for this... Nice discovery! Gargamel, you wouldnt shoot a 88's panzerabwehrkanone with High explosives to those poor souls??? You cant have a heart for it!!! (Not to mention, that the shells arent detonate on water impact) Do it with the Flak gun.... XD
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Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, ![]() SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
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#11 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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I once encountered two life rafts from who-knows-what ship. So I maneuvered close to "render assistance etc.."
Since the survivors were paddling along, getting up next to them was a interesting exercise in shiphandling. The odd thing is that the rafts actually drift through the hull of the U-Boat. The way they are rendered must be the reason and it was quite a surprise to have the raft disappear from one side and reappear on the other!! AD |
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#12 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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I sank another merchant today and saw the same evidence of swimming survivors so i'm trying to get a recording programme to upload to youtube, FRAPS doesnt seem to work on my pc since i installed the res fix.
Bare with me shipmates i want to show everyone a video of this as its quite amazing to witness ![]() |
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#13 | |
Argentinian Skipper
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My actual mod soup (In yellow, the posible mods with swimming sailors): Generic Mod Enabler - v2.6.0.157 [F:\SH3\MODS] GWX - Late War Sensors Snorkel Antennas WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4 LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On MaGui 3.4 Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 German Images for Widescreen MaGui v3.4 Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 GWX Night Map GWX_SH4StyleFlag_fullModel Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Merchant_Fleet_Mod_3.2 Q Ship mod GWX3.0 Carotio_SH3_Seafloormod - 256mb Sub Image mod Combat Radio Frequency Thomsen's Sound Pack V3.2cg DBSM B25_Deck_Crew_Ambient b25_Louder_Diesels Karle's_Crash_Dive_Mod Haunting Atlantic Wind BritishAsdicMkIFinal Real Depth Charge Torpedo_HAHD_1024_GWX OLC's Modified Searchlight Beams for GWX3 Rbs1_SH4_Effects_GWX_30_71 Fubars crew skins 2+3+4+Elite II+Bärte Compulsory U-boat Headdress - GWX 2.0 GWX - No Medals on Crew Rbs2withbuoyance Rbs3withlifeboat TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross Type VII salvo selector Aces' Modified Headphones Philipp Thomsen deckgun sound Dönitz Picture With Fly Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Combined SH3.SDL Files v2 Thomsen's No Instant DeathScreen Mod V1.1 GWX - 16km Atmosphere Real Underwater Environment v1.0 Wolfehunters_VIIC_U408_2048 Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 10-07-12 at 11:01 AM. |
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#14 |
Helmsman
![]() Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
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THATS a fine, HUGE selection of mods, Herr Kaleun O_o
And I thought I have too mutch mods installed with GWX, FM_interior, some GWX optional, 2-3 middle size, and 4-5 smaller mods.... You must have a power plant of a PC ![]() By the way, I cant wait for the video, @sonicninja ![]()
__________________
Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, ![]() SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
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#15 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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I have the lsh3 5.1 mod and I see the swimmers. What was disturbing to me was that they swam for a minute or two then went face down and stopped. Some had life preservers and remained upright.
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