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Old 10-05-12, 05:15 PM   #1
Sepp von Ch.
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Default Best cameras.dat mod for GWX with FM Interiors?

1) Is there please an cameras.dat mod for GWX with FM Interiors with free movement on the tower AND watter splash effect?

2) Which data /folder/ adjust, that the binoculars in hand swings together with submarine?
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Old 10-05-12, 05:30 PM   #2
Jimbuna
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What 'precisely' are you after?
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Old 10-05-12, 08:51 PM   #3
brett25
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you could try this mod I made a while back

http://www.subsim.com/radioroom/show...brett25+camera



Im currently playing GWX and it works fine, I also use MagGUI
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Old 10-06-12, 03:48 AM   #4
Sepp von Ch.
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Thanks brett25, but your famous camera mod for MaGUI does not work for me



No water effect on binoculors, no water effect on conning tower free cam, no water effect on UZO, periscope and observation scope... I have activated your camera mod of course at the end of my mod list.

This is my modsoup.

Generic Mod Enabler - v2.6.0.157
[C:\SilentHunterIII\MODS]
Thomsen's Sound Pack V3.2cg
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
Depthcharge Shake v2.01
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
GWX_SH4StyleFlag_fullModel
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Sobers 3D waves
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Q Ship mod GWX3.0
Wooden_Lifeboats_Mod_1.1
Materials file for Aces' multi-mod v1.3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Ice Age
Karle's_Crash_Dive_Mod
SurfaceEngineStartUp
Ship Fire sound
Haunting Atlantic Wind
B25_Deck_Crew_Ambient
Scire-Tikigod- repeated order
SH3MoonMod
Aces' Multimod compatability fix release v1.3 public beta
SH5-Ships_V2
OLC's Modified Searchlight Beams for GWX3
Flakmonkey's Interior with crew
AmphibiousOperationShips
APD_Clemson
Empire_MAC_Alpine
USS_Benhamm_V2
USS_Sims_2
Gramofon-Mod
Aces' Super Turms v6 for GWX
Seenot-Leuchtrakete
Whale_Flotilla
Unofficial_rockets_fix_GWX3.0
DD_VisibleMines_V1.0
BMW-R75 v.1 by TP
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
Thomsen Dockside by Payoff
GWX - 16km Atmosphere
Torpedo_HAHD_1024_GWX
Merchant_Fleet_Mod_3.2
Zlepseni z Chuck Novis Mod Pack version 2.2
GWND Leer 3
External Cargo from SH5
_LSH3_KaimauerAlgen_Mod1.1
Flottenbegleiter
JoC-HaifischSH3-1.1rev
OLC_DasBoot_Green
WAC4.1 16k Atmosphere
MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
German Images for MaGui v3.4
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On
Supplement to V16B1 (JSGME)
O2-Gauges v2
More wounded & less dead crew v2 - for V16B1 (JSGME)
Aces' Modified Headphones
Das_Boot_BesatzungVLASTNI
Elite U-boat Binoculars
Carotio_SH3_ClothesHatsFacesSkilledCrew
VYZNAMENANI OD MAGIC
Medals and Ranks on Crew
Offiziersmütze v.3
Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 2x MG-34 version for GWX
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
U-67 The ram emblem
FUBARS IXCPLAIN
b25_ConningTower_Mid
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Old 10-06-12, 03:37 PM   #5
brett25
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hi Josef von Posorschitz, make sure you install the mod last in your mod list to overwrite all ather cam you may have, also take a look at the cam mod folder, when you open the folder the next folder should be "data". Sometimes the mod becomes nested with another layer. That may be the issue

UPDATE, yes i think this is problem, because when you unzip the B25_Camera, then inside is another B25_Camera folder. So you just want one level and then "data" is next inside. Hopefully this makes sense. You will know its working when you get an overwrite message in JGSME, when you apply the mod
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