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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
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Sorry if this has been asked before, but has anyone converted the original campaign from Jane's 688(I) to make it playable in Sub Command?
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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I do remember someone converted missions of i688 to Subcommand. Check the SC scenarios at subguru.com
Hmm, they seem to be only the 688i Training Missions. Not campaign or whatever. I never had 688i Hunter Killer, so I don't even know what it was like. |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
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I am unaware of the campaigns being converted. I know that it is a bit of a challenge to do the conversions because of how the newer games handle triggers and of course the difference in units. Likewise, the concepts in some of the old 688i missions may become harder in Sub Command or DW. I know that the stealth training mission is very different in the newer games because of thermal layer processing, for instance.
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#4 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
Uploads: 0
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Thanks for the replies guys.
I think I liked the original campaign of 688(I) because it somehow felt more immersive and, let's be honest, you got to blow up stuff ![]() After posting, I've decided to look a bit into the mission editors of 688 and SC. Even there's an import function in SC, it looks pretty useless at first glance since all the properties get scrambled in the process. Worse still, the mission editor in 688 doesn't display coordinates for objects, which would make manual conversion kind of messy. So either it's not feasible, or there must be some other way I haven't figured out yet. |
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