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#1 |
Seaman
![]() Join Date: Feb 2011
Posts: 35
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Hi Guys
I find that very often when im using my periscope to target ships i always get spotted by warships, so I was just wondering if there is a way to successfully auto target and sink enemy ships from under water without using your periscope? Iv been playing around with the TBC screen but i cant figure it out? Thanks |
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#2 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
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Yes, it is possible, but not very accurate or easy. It was never done in real life.
You can figure out the target course and speed beforehand, maneuver to a perfect 90 degree attack position and set the TDC parameters manually. Then you turn your scope to the heading where gyro angle reads 000. Make note of that heading. After this, ask your hydrophone operator to follow the target, and he will give you a new bearing every time it has changed. If you fire when the ship reaches the bearing your periscope is pointing at, the torpedo has a chance of hitting it. There are also methods of figuring out an accurate target course and speed without ever seeing the target. But like I said, this is highly unrealistic and was never done in real life. If you're spotted by warships when you try to attack, you are probably doing something wrong in the first place: 1. You shouldn't be very close (< 2000 m) to any warship when attacking. 2. You shouldn't move very fast (> 2 kn) underwater if there are warships in the vicinity and they haven't spotted you yet. 3. You shouldn't move faster than 2 kn if your periscope is above water. 4. You shouldn't keep the periscope up continuously. Raise it, make quick observations, and lower it again. Repeat when needed. |
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#3 |
Chief of the Boat
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Welcome to SubSim perky416....an interesting first post.
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#4 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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You could also time your attacks to take place at night, not only does this drastically reduce the chances of getting spotted, you'll also be able to fire off your initial salvo's on the surface. I've often managed to set up a long 90 degree shot from 3000m+ and as soon as the torpedoes leave the tubes turn away and run on the surface. The escorts often concentrate around where the first ship is hit and never see you, giving you time to run ahead and get in front of the convoy for another shot.
Welcome to Subsim. ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#5 | |
Stowaway
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#6 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
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There have been times where visibility was zero and the sea was too rough to use the scope...being able to shoot without using the scope would have been a plus for me... wasn't the XXI able to do so?
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#7 | |
Stowaway
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#8 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
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I am now tempted to try this out.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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http://www.subsim.com/radioroom//arc.../t-110619.html
http://files.filefront.com/U42HydroH.../fileinfo.html (EDIT: this is an upscaled version of the original file - it didn't work on my W7 system right now. I've uploaded the original small screen file - valid link is three postings down) There are some better tutorials and techniques around now, but mine was the first one. ![]() And it shows the result of the calculations to be good enough to successfully attack an invisible contact. It's a Bink file - compressed with the radgame tools (freeware) three times as small as a WMV would have been. The Bink player is included, therefore it's an EXE. Esc to end the clip, Spacebar to pause.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE Last edited by Mittelwaechter; 02-06-11 at 08:04 AM. |
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#10 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
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It may be interesting to know that the sound you hear underwater is the sound of the engines and comes form the engine room of the ship you are attacking. Contrary to popular belief it is not coming from the screws at the aft of the ship.
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#11 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
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#12 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
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Salute Canovaro!
![]() I tried to run the above posted clip in Win7 and got a black screen with no further reaction of my system. Here is the original file - MD5: 51fd9e1859d2b18410bc919f106bfa3b http://www.mediafire.com/?udcptf6ik61epap Small screen, but should work fine.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#13 |
Seaman
![]() Join Date: Feb 2011
Posts: 35
Downloads: 15
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Hi Guys, Thanks for the welcomes and suggestions, i have already tried keeping my speed low and attacking at night and iv seen some improvement.
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#14 |
SUBSIM Newsman
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Welcome Aboard perky416!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#15 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Yes, you have to think of U-boats as the snipers of the naval world. They needed to approach, fire, and escape all while being undetected. Stealth is your biggest weapon, not your torpedos.
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