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Old 08-25-12, 09:10 PM   #1
Polak2
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Join Date: May 2005
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Default Helicopter controlled from FFG

Should search more in the manual , but cannot find:
1)Any way to deploy dipping sonar, or MAD from helo, while helo is controled from ownship?
2)When sonoboy is "out of range" is it to far from the FFG, or helo?
3)When playing FFG scenario OHP has its running turbine sound, but when switching to helo in 3D view there is no sound of rotors? Is this normal, meaning how it is here in this sim?(when playing MH-60R helo has sounds etc).
Thank you for help....
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Old 08-27-12, 04:19 AM   #2
Polak2
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Default

Quote:
Is this normal, meaning how it is here in this sim?(when playing MH-60R helo has sounds etc).
I have noticed that in some of the scenarios units besides the ownship have no sound when looked at from 3d view. I see that there are sound files attached to models which can be manipulated through DWEdit. Those are aSounds (ambient) and BBSounds (for ?). Furthermore upon inspection of sfx.agg I found that sounds are categorized with prefixes: a (ambient), BB(?), R (?) sfx (?) and some have none prefix. What are those prefixes for? and why only a and BB are manipulated by DWEdit utility?

Other issue are some missing (or "it would be nice to have") sounds on the stations of playable units. Example would be some ambient noises on the FFG when in and out of the bridge. It was mentioned here on the forum , but it looks like they cannot be added /edited.
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