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Old 09-14-10, 04:27 AM   #1
Hans Witteman
Kaleun of U-3
 
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Default U_BOOTTYPIIA first teaser [WIP]

Hi fellows Subsimers,

I am proud to announced that U-BOOTTYPIIA_HAHD is now very close to be a Uber mod, when i start this mod i never expected to reach that stage.
But each time i start playing with one part of the game i find another one i want to modify and the list go on and on etc.

So here it is the first video teaser showing the brand new G7a torpedo from U-BOOTTYPIIA_HAHD, the torpedo is a brand new model with the correct
length, pistol and propeller + the tail fins. Colors are historically accurate and weathering and grease show on texture. No FPS difference between
the stock torpedo and U-BOOTTYPIIA_HAHD G7a, everything work perfectly no bug at all.

Now here is the list of what i have done so far since last spring, all my spare time was dedicated to bring you this fully new experience for Sh3.


1. All the TypIIA sub remodel to exact historical details.(even the small hook)

2. Complete remodeling of TypIIA conning tower.

3. Complete remodeling of the interior including machine room&torpedo room + open hatch according to U-1 to U-6 who had the same interior as the
Vesikko, expect a lot of brass dials!

4.Brand new flak historically accurate 2cm/C30 with canister mount fully functional, when submerged the gun disappear and the canister lid is
on,camera rework to fit correct fov, accurate C/30 sound etc. (even with a round insert in chamber).

5.New accurate Nedinsco Carl Zeiss Jena periscope.

6.New Obs and attack Periscope pole and heads with lens reflections.

7.All new UVW mapping layout for the sub,conning tower,command room etc., bringing realism to a new height.

8.Highly detail textures including ambient occlusion for each sub part with accurate color and weathering.

9.New Wilhemhaven dock with bollards,hand rail,lamp post based on historical pictures + highly detail texture with algae waterline.

10.New historically accurate G7a&G7e torpedo model, length correct, propeller, tail fins and detonator+ New Ambient occlusion map(shadows),torpedo now

show in open tube and disappear after launch.

11.All U-boat reflections including flak C/30 receive my personal beauty trick touch.

12.All new field cap, officer visor and helmet 3d model with correct kriegmarine gold eagle decal on the left side all with highly detail textures.

13. All new crew face texture with realistic eyes i even managed to make one resemble Jurgen Prochnow. All with complete new handmade specular maps.

14.New highly detail crew uniform with new normal bump map that look good with the new uniform texture+handmade specular map that look correct under

lighting.

15.Complete new interface for each different stations all with slide out dials and console for immersion factor, Att and obs periscope +Uzo have a

small TDC fat/lut slide out console, TDC complete rework according to typIIA.

16.New customs made crew icons from 3d model i made to bring variety not only the crews icons but all the crews you see in damage room, barrack

etc.Now if you have death crew they will have there body wrap in the flag instead of that blotchy red figure.


17.New interior lighting and ambiance.

18.Exhaust diesel smoke and new water stream with new alpha map that are realistic.

19.New bow and aft spray that look realistic i spend 2 days testing different alpha maps opacity and design to get that result.

20.New water splash for the conning tower.

21.New bubble particle system rework with better texture.

22.New damage decal texture for sub and other boats including torpedo damage.

23.Exclusive 3d artwork for each loading screen illustrating life as it was on a sub.

24.New sky and atmosphere + sea tweaks.

25. new sea floor texture.

I will stop the list here but there a lot more things i modify but i don't remember all because i am tired and it's late.

At first i was suppose to make a big video showing all the new features but instead i am going to release many small video like this one to show all
the modifications.

I will release a lot of them as the week go by so stay tuned at least now you can see the torpedo so just imagine the rest of the boat.

I upload the video it is approximately 59 mb to my mediafire account here the link : http://www.mediafire.com/?w1uzgqg6ggiqc

Later tomorrow i will create a youtube account and all my videos will be upload there for convenience.

I hope you like what you will see it is only the beginning

Regards Hans, and sorry for my long silence when i am not posting i am modding.
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Old 09-14-10, 04:44 AM   #2
nemo7
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Wow! I am totally impressed Hans! The new G7a torpedo model is simply FANTASTIC. Excellent piece of work matey. Welcome back...
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Old 09-14-10, 07:06 AM   #3
BUKER
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Hi Hans Witteman,

It is fantastic!
I am looking forward to continue!
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Old 09-14-10, 08:48 AM   #4
Draka
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OMG - me want! Me want!
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Old 09-14-10, 12:46 PM   #5
Fubar2Niner
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Outstanding work Hans, and welcome back. Can't wait to see the rest

Best regards.

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Old 09-14-10, 01:22 PM   #6
Alex
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*Let's see what this guy is going to come up with*

Downloading.

Edit

Note to self : Don't forget to download this mod.
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Old 09-14-10, 02:38 PM   #7
LiveGoat
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Just watched the vid. Marvelous! Awaiting download!
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Old 09-14-10, 02:47 PM   #8
Magic1111
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WOW, it looks very nice !

Wonderful work !!!

Best regards,
Magic
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Old 09-14-10, 02:57 PM   #9
Jimbuna
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Nice work
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Old 09-14-10, 04:21 PM   #10
makman94
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Hans.....the water is .....shaking !!!!

Congrats !!
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Old 09-14-10, 10:39 PM   #11
Hans Witteman
Kaleun of U-3
 
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Default thank to all for your support

Hi gentleman's,


It is really nice to see your warm welcome again after my long silence, but like i said i was busy working on all the different parts of our beloved sim!

Take note that the texture on the G7a will have the top seam corrected before release i notice it after i made the video.

On my to do list before first beta release :


1. Finishing texture for command room and interior of conning tower.

2.Rendering shadow pass for command room.

3.Minor adjustment to water streams

4.Texturing harbor building and adding more detail without killing the fps.

5.Will need help and advice from Flakmonkey and Diving Duck to make engine room and torpedo room animation work in game.

6.Minor contrast adjustments on some interface parts.

And some few minor tweaks here and there.

I will now create my youtube account to upload the new Flak 2cm C/30 video, the flak gun will be show on the stock sh3 TypIIA deck because i don't want to spoil the fun all at once !

This is the G7a youtube link the account is now online :

Regards Hans it is nice to be back my friends
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Old 09-15-10, 08:12 AM   #12
urfisch
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great work...

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Old 09-15-10, 12:46 PM   #13
Fubar2Niner
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@Hans

I just watched the 2cm C/30 vid, fabulous work mate. When this is finished I may have to abandon my beloved VIIC and get me a Type IIA untill you decide to mod the same. Once again excellent work, keep it up shipmate

Best regards.

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Old 09-15-10, 01:53 PM   #14
Hans Witteman
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Quote:
Originally Posted by Fubar2Niner View Post
@Hans

I just watched the 2cm C/30 vid, fabulous work mate. When this is finished I may have to abandon my beloved VIIC and get me a Type IIA untill you decide to mod the same. Once again excellent work, keep it up shipmate

Best regards.

Fubar2Niner
Hi Fubar2Niner, thank for the positive feedback it is the only think that keep us doing it.

I will shurely do the VIIC to but since i am a solo guys with no teams like the GWX one this will take a couple weeks of spare time to finish it.

The reason why i choose to do the typIIA first was the real challenge it offer, you have 5 fish and everyone of them is crucial to succeed, and you can't beat them for port raiding.

Now at least in my mod it is more exciting starting a brand new career in the IIA.

Best regards Hans,
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Old 09-16-10, 08:17 PM   #15
diesel97
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Brilliant work.
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