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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Sorry if it's already here in this huge database......couple of ???'s for anyone who cares to chime in....
1. Is the Tirpits Pier modeled in any of the sh3 mods out there??--rereading Werner's Iron Coffins--from the description I read--It was a long wooden single pier going aways out into the water(is that correct?)----have used the differnt GWX versions and the coresponding schluess mods--V.7 seemed to change locatoions a lot---but is part of the set harbor there in Kiel supposed to simulate where it was/is located? 2. Anyone know what and if there was a usual average set of time that uboat crews got to spend on leave/rest in port between routine patrols (nonwithstanding lenghty repairs/overhauls)? 3. I know/read a little on the long going enigma project here---but is there any actual 'strategy' type game out there covering the uboat war in the atlantic--maybe something like a witp in a north atlantic setting where you act as the Bdu? 4. Almost forgot---what parameters are needed to be met to get the game to register a "convoy contact" report from you to bdu in the message logs?? (I want to say iv'e seen it happen before but on my last conatct ---my hydrophone registered it, my watch officer spotted it, and i even locked ships from the convoy on the TBU----but even after sending repeated "contact" reports---bdu is not registering the 'contact report' in the logs.......
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... Last edited by U-snafu; 07-27-12 at 10:21 PM. Reason: added question |
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