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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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The 00-00- thing is a bug for the sunk ship date. I can not remember how to fix this or if it actually matters.... ??
I remember it takes going into some files. Some help on this one Please ![]() |
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#2 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Its a bug. Along with kill marks not staying at the correct lat long after reloading a game (they usually end up N0 E0 off of Africa). You'll have to search around for the anwser to change the date of the ship sunk.....but there is no fix for the lat/long of the destroyed mark i think.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#3 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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I know it is a BUG but there wasa way to manually put in the dates..just can not find the thread on it.
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#4 |
Loader
![]() Join Date: Jun 2014
Location: Netley Abbey, Southampton, United Kingdom
Posts: 90
Downloads: 522
Uploads: 5
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#5 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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Sweet that is it......Thanks for the help
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#6 |
Watch
![]() Join Date: Oct 2011
Posts: 17
Downloads: 43
Uploads: 0
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I know I am reviving an old thread, but thought I'd mention this:
I also got some corrupted dates with the year 22414 or something like that. I also got some with Date=2. So this manifests itself in a couple of different ways, it would seem. Still haven't found any other fix than opening the save game folder with VS Code and look for all Date=0 or Date=2, and correct them manually. |
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