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#1 |
Swabbie
![]() Join Date: Jul 2012
Location: Chicago, IL
Posts: 10
Downloads: 55
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My ship had gone down to 200m after an engagement with a destroyer. I decided to dive to avoid any other contacts. My sub didnt stop diving and we got down to 200m. I eventually decided to blow the ballast and my ship got to about 150m and then everything broke and we died. What happened?
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#2 |
Stowaway
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nothing, your hull just failed from the stress and damage on it. the deeper you go the more damage to your hull from pressure.
you may not have survived even if you tried to surface ealier, its just one of those things where you got to the point of no return from damage and your time ran out. its a bad thing in the game many people wish was different. it sure would be better to see the sub interior with water rushing in and men screaming just before it happens so you know what happened but instead we get the stale spinning view and are left wondering exactly what happened |
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#3 | |
Swabbie
![]() Join Date: Jul 2012
Location: Chicago, IL
Posts: 10
Downloads: 55
Uploads: 0
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#4 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#5 | |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
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For those of us who don't know which MODs correct this problem; "There are many mods that fix this issue and restore historical crush depths.", would you be good enough to mention a couple for us? Thanks in advance |
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#6 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=166093 Another mod is the Historical U-Boat mod, which restores historical performance. http://www.subsim.com/radioroom/down...o=file&id=1775 |
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