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Old 05-12-12, 12:59 AM   #1
Hylander_1314
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Default How Does One Adjust Wave Height?

As the thread title says, how does one adjust wave height? Already have S3D, and was wondering which file(s) those settings are in.

Thanks in advance!

Oh, also, how would one go about increasing smoke thickness for damaged, or sinking ships?

Again, thanks in advance!
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Last edited by Hylander_1314; 05-12-12 at 03:42 PM. Reason: Worded incorrectly.
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Old 05-13-12, 04:14 AM   #2
Admiral Von Gerlach
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there is a mod here that is called something like Improved Default Environment, it adjusts the wave heights to a very realistic level, the default waves are just awful, big blobby undulations of formless water...so a change is despertly needed. you could study that one for the environemntal INI changes to see how it was done.
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Old 05-13-12, 10:50 AM   #3
Hylander_1314
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Not sure what file to look in, as I do have a few enviornmental mods, and I looked through them, but couldn't see anything that was concrete for adjusting them.

Thanks anyays though!
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Old 05-13-12, 11:51 AM   #4
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If you adjust the wave heights, throw in an occasional tsusami or rogue wave. You will become a legend.
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Old 05-13-12, 03:10 PM   #5
Hylander_1314
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I think people have tried to do that to no avail.
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Old 05-13-12, 04:52 PM   #6
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Too bad we can't do the same thing this newsreel footage of Halsy's Fleet in a Typhoon!

Winds up to 138 mph. And the Cruiser Pittsburgh lost 100ft off her bow, and made it back for repairs, as did the busted off bow section.

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Old 05-21-12, 12:02 AM   #7
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most the files are in the scene.dat, but the max height value seems to max out at 256, but other settings seem to have effect. I got some pretty big waves, but they remained a lil square at the top, but think some could be worked out, just got tired of testing it,

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Old 05-21-12, 12:55 AM   #8
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ignore Newton, that's me..not on my PC and finally remembered my password, still working on these and will post ss of recent changes so u can compare







This is coming through other side of above wave
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Old 05-21-12, 06:26 AM   #9
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Thanks Armistead!

What I have been trying to do, is figure out how to make them more rolling than heavy chop, like the big ocean does. My uncle has been ribbing me because the waves look like what we get here on the Great lakes during storms. And he should know having served on the lake boats and been through many a gale on them from 1971 to 1998.

As he put it the last time he saw me playing the game, "ah, I see you're hunting Japanese ships on Lake Superior again".

And he does have a point, that the waves on the big lakes do get heavy chop, because the ricochette off the shorelines and causes the waves to be more like steep sided mountains, with that are more like giant chop that can reach 35ft on average, with rogues that reach 60 to 90ft.

What my uncle explained about the difference, is that on the ocean, the waves tend to go one direction, which follows the wind direction. And usually, they tend to roll more so than be choppy, unless you go through a typhhon like Halsey did, where they encountered windspeeds up to 138 mph. But even the film footage there shows them going in the same direction. Where on the big lakes, you get hit by waves from 3 sides.

Here's some film of the waves on the big lakes. Even more choppy than the north Atlantic.

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Old 05-21-12, 08:47 AM   #10
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forgive me, not at home per say and have none of the SH tools on this old slow laptop,

I can't remember the exact files in scene dat since it's been awhile, but click on each one and minus so you can scroll through all settings, many files that adjust waves are in env. files u may not suspect. You can try adjust the x and y ratios for water, that will make water more rolling and swelled, as I recall they're settings for each weather pattern, so just play with higher wind weather patterns. You can tweak other values, windspeed, choppy wave values, wind direction, water speed,ect. I did get a more rolling swell look by increasing x and y values, deceasing choppiness, slowing water speed..

helps to DL all the env mods and compare the scene dat settings and as always make your own small mod to test.The pain is u can adjust many values and u need to test each setup, so note what changes u make, some values u can adjust dramatically with lil effect, others small changes can really screw the look up......it's a pain for sure.

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Old 06-27-12, 02:39 AM   #11
Anvart
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Quote:
Originally Posted by Hylander_1314 View Post
... , how does one adjust wave height? Already have S3D, and was wondering which file(s) those settings are in.
...
Hi, Hylander_1314.
This topic has been discussed about million times... lol.
1) File - sim.cfg,
section:
[Mech]
Waves amplitude=... ;[0,1]
Waves attenuation=... ;>=0
2) File scene.dat,
parameters of EnvData controller;
parameters of EnvSim controller.

Good luck.
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Old 06-27-12, 06:16 AM   #12
Hylander_1314
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Thanks Anvart!

I did find the parameters I was looking for in the scene.dat file. I have been able to get them to stop looking like Great Lakes chop, and more like Pacific rollers. And even though I know they were simulating stormy waves, we don't and can't make hurricane winds, it's silly to have hurricane type waves.

The only thing I am having an issue with, is a weird reflection anomaly that comes in at certain wave angles from the right and left corners.

Other than that, I have them and the sea speed set so the subs and other boats look more like ships than motor boats on Lake Saint Claire.
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Old 06-27-12, 11:55 AM   #13
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the problem people had with this is you get to better waves only to find in storms is that almost EVERY surface ship will be heavily damaged, sink from flooding, or be destroyed by high waves

just do a lot of testing in storm conditions with merchants so you dont end up with a great looking but unusable mod
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Old 06-27-12, 04:23 PM   #14
Hylander_1314
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I have been Webster. Thanks for the heads up. I have been tweaking the MaxWaveHeight(?) setting in the scene.dat file to get the right height, and not every wave has it but occasionally, they will get a little pea at the top.

I have been going off the wind speed converted to MPH, which the strongest the game has, is a little over 33mph.

But to get an average wave height, we use the old 3/5 division method. Divide 33 by 3, for the highest and then by 5 for the lowest for open water.

So even with the strongest winds the game allows, the waves should only be roughly 6 to 11 feet tall, which isn't much for the ocean going vessels in the game.

Too, I have gotten the space between the peaks and valleys further apart so that the ships pitch and roll more slowly, aside from from slowing the SeaSpeed setting so as I said above, they don't look like motor boats out on the lakes here.

Even in heavy squalls, I have watched the surface vessels, and they look more like the IJN Fleet in Tora Tora Tora although not as slow as the film shows, but they look more believable in their motion on waves and interaction with them

Oh, one little side note, so that they rise and sink better with the waves, ........ depending on the size of the vessel, I have found that increasing the submerged draught from 0.5 to 1.0 more than is there, makes them behave better too. Even the subs. They may ride just a smidgeon deeper than we are used to seeing, but during heavy weather, it gives the illusion of the captain running the boat a bit deeper for better stability. And for the surface vessels, it makes them look like they are loaded with cargo.
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Old 06-27-12, 04:30 PM   #15
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one more "catch 22" is the harbors will likely have these huge waves too so i think you will have to accept something far short of what you like so both harbors and open waters will look good.

some freighters sit low in the water so 11 ft can possily put them at decks awash. for myself i can live with these ships being sunk in rough weather as long as it is just the occassional ship and takes a big storm to do it and to me thats realistic since storms did in fact occassionally sink some ships.
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