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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2012
Posts: 10
Downloads: 11
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I have modified the crush depths of the uboats using S3D editor. When diving I still get notified by the crew about approaching critical depth or diving too deep at the old test depths. Anyone know how to change that so that those notifications match up with the new crush/test depths I modified?
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#2 |
Swabbie
![]() Join Date: May 2012
Posts: 10
Downloads: 11
Uploads: 0
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anyone have any ideas on this?
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#3 |
Swabbie
![]() Join Date: May 2012
Posts: 10
Downloads: 11
Uploads: 0
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bump
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#4 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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did you change the cfg files to match in the data\Submarine folder.
That might hold the answer? EG for the NSS_Uboat7b Code:
Unit] ClassName=SSTypeVIIB HumanPlayable=YES Interior=data/Interior/NSS_Uboat7/NSS_Uboat7 UnitType=200 MaxSpeed=17.2 MaxSpeedSubmerged=8.0 Length=66.5 Width=6.2 RenownAwarded=130 [Salvo] 1=1,3,2,4 2=1,2,4 3=1,3,4 4=1,4 5=2,3 6=1,3 7=2,4 [Properties] PeriscopeDepth=12;meters SnorkelDepth=10;meters CrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=5.8;meters TorpLaunchMaxDepth=20;meters StormConditions=7,0.1;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.00 AheadSlow=0.40 AheadOneThird=0.57 AheadStandard=0.80 AheadFull=0.94 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 |
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