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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2011
Location: Bridge of U-123
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In the subsim facebook group we also talked about a new game. We decided to just post it on the forums to get a general idea of other people on subsim.
I wanna see a silent hunter that takes place on a 688i I don't think so. go hunt some typhoons no more difficult than having mutiplayer in Tribes or something like that. and one player could leave, no problem... they "went to the crew compartment". well you would have to take the SH5 idea of walking around the sub which could work have the whole game take place in times one time compression Yeah you could have particular tasks, but I think everyone should be able to have a live body in the game and issue many orders. or allow the captain to change time compression right you'd simply say... let's up the time guys... yep and someone would start pressing the + key... or in my case because I dont have one the TC button lol Or only the Captain could speed up the time you would need different people in different timezones to pull it off though then any person could hit backspace and pause it. what about different jobs and for different people, periscope, radar etc maybe make it so the gramophone actualy gives away your position lol well the captain would be periscope Well, subsim is good for that, or you could save the game and load the game when everyone or most could reconnect. then you would have someone enter the manual TDC from the captains calculations 1WO would be on the bridge Well, you could say "jim, go to the hydrophone and give it a listen".... I'll check the scope to see if I can get a visual". yeah, and navi, sonar, radar when surfaced, etc, it's a lot to plan have a guy in the engine room making sure it all works You could have two guys, one on each scope. ya sometimes I wish I had computer skills like that we could come up with some great games be like, you think that is a T3 tanker? yeah, obs and att...would be easier have some AI on the bridge too then record the whole thing... the arguements etc... hehe. lol I can see this subsim group of ours designing a totally new type of game one day no man, we should go under the destroyer, NO, around it. well anyway I like the idea of the Subsim podcast yeah, it could have A AI do we have any programers in subsim that are willing to start work on a whole diffrent game not sure if there are any in the FB group, but there are plenty on the forums Yeah, but I've never did anything like that. I've just made helper intercept programs for my calculator. only thing the game needs now is AI enemy subs that dive, hide, run and hunt back... ya U-Boat HAHD team is working on something really wonder what I'm going to make some videos of my "helper programs" for sub simming. on an AI for enemy subs?? ok so im installing SH3 on my desktop any recommendation on what mod I should install other then GWX or that other old one N summin AI is just a bunch of if statements. Depends on what you would like added? I hear that sub commander whatever it's called is awesome. I oh sub commander ya I've never used any mods. and janes 688i I am gonna buy those soon its 20 bucks on steam I'm hoping to become a good, modder, the Asute is going to be my first successful mod....if I get good feed back I might look into adding Enemy subs How are those modern sims? any good? for subcommander (a spin off if you will of 688i) ya they are Oh I hear him 50 miles off... fire a tomahawk... next... ;p let me get you some gameplay 4:35pm ^^ I'd like to add tomahawks to the astute but it's got to be looked into any ideas? |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
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Ideas are nice but there is a reason why most subgames are about WWI or WWII subs. Thats because tech used in them is much easier to simulate.
688i and Dangerous Waters are made by Sonalyst which if I'm not mistaken also makes sonar software for U.S. Navy. It would be really nice to have what you describe but I'm afraid that doing it with modern (or even Cold War) subs won't be feasible. With WWII it may be possible if you can gather group loony enough to devote enough time for such project.
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
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#3 |
Born to Run Silent
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Close. It's the gameplay that makes the difference. WWII subsims are very simple to play, even with manual TDC. The player gets a visual orientation of the battlespace. Modern subsims are much more cerebral, much less intuitive. Gameplay requires learning complex routines and managing data. Not nearly as many people respond well to that type of gameplay.
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#4 | |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
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![]() Quote:
You have much better grasp on simulation side itself: How different its from programmers viewpoint? I would imagine making sure that those nice modern gadgets work as intended would be more challenging than those used in WWII subs?
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
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#5 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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Not trying to sound negative or repetitive, but.....
How does this discussion differ from any of the other (large) threads we already have on this topic? *In fact we already have forums dedicated to sub games, old and new. Again, trying not to sound negative, but I would caution about fracturing subsim into multiple discussion locations. It *could leave us who don't use fb outside of a discussion that we could contribute to, or at least read.* |
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#6 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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![]() Quote:
* A 3D engine, integrated with real world geo (preferably weather as well that is seasonally correct) data. Complete with models of ships, aircraft etc. * A sensor model. Modern, WWII, or otherwise sound still moves through the water a certain way and a listening device of some sort captures it. A periscope can see such and such in whatever the weather is. Radar, if period appropriate to model, can detect and be detected from such and such a distance. This data needs to be processed and displayed to the player. * AI. This is still really, really hard to do properly for something as complicated as a subsim. * Network component for multiplayer. The data has to get from player to server and to player. * The mundane stuff. Like writing out saved games. Adjusting graphical, realism settings etc. A mission editor would be nice. ** And of course everybody wants a dynamic campaign. ![]() The problem is that this stuff would realistically take a team of ~3-4 talented programmers (and the required3D modelers/texture artists) two years. Optimistically. And programmers that are talented already have jobs. Jobs where they work a lot. Have little spare time. And they get paid a lot more than they possibly could making even the best subsim ever. And if they don't already know the subject matter, besides actually writing the code they have to learn stuff like the physics of sound moving through water. Open source is the future of this stuff I think. Maybe a defense contractor will put out a gimped game version of what they sell to the military every now and then. But realistically, when compared to what they make on government contracts, it's probably not worth spending their resources on (if I sound ungrateful for companies like Sonalysts, let me be clear, I am not. they put out fantastic stuff). Either open source flight sims or a fantastically talented programmer (like the X-plane guy). But I think the more limited audience of realistic naval sims handicaps them in a way that flightsims aren't. PD |
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#7 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
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I always wanted a modern sub sim that is similar to the realism of Dangerous Waters, but with the graphical beauty and appeal of Silent Hunter. Think Crimson Tide meets ArmA II.
![]() But, oh well. One can always dream... Last edited by Kaye T. Bai; 05-23-12 at 11:09 PM. |
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