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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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Guys,
I had a blast of a game last night. I was playing one of the quick missions I think Tokyo / Siapan convoy. Anyway I got DC'd, and had 3 electic motors out, 3 deisels out, stern batteries out, and flooding in the stern torpedoe room and motor room. But hull damage was at zero ![]() I followed some of the tips in another thread on suviving damage and it worked spectacularly for me. After getting my DC team going with a officer rated at 100% for leadership, my boat sank to 374 feet, I blew ballast and levelled out at 294. The boat commenced sinking again, I got to 427 and blew ballast again levelling out at 260. I sank again, this time I got to 497 before blowing ballast, rising to just under 300, and by this time the flooding was under control, and the boat stopped at 306. I remained there for hours repairing the damage as about 6 escorts prowled overhead. I did a visual at around 12 and there was just 1 damaged sub chaser that couldn't move left. I waited another 3 hours and blew ballast rising to the surface my deck gun was damaged and I was under fire. I opened up on the sub chaser with my 20mm, pouring AP rounds in to it, then changed to HE, half a magazine later it exploded and sank. I three Deisels ready and went flank (9 knots) and got the hell out of dodge. |
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