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Old 06-25-12, 09:49 PM   #1
goose814
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Default Can Anyone Help With Some Minor Issues?

I have just gotten back into playing SH4 and am using TMO 2.5 which I haven't tried before, and I'm wondering about a couple of things.

First, during normal stations there is a crewman located in the aft starboard corner of the control room. At battle stations, he disappears and another crewman appears at the trim manifold. I would like to switch their positions and was wondering where/what file is used for these crew members positions.

Second, I noticed that the JP hydrophone on deck doesn't rotate. Is there a change that can be made so that it does rotate? If it isn't possible, can it be altered so that at least it faces forward & aft and not port & starboard?

Thanks for any help.
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Old 06-26-12, 03:22 AM   #2
stanger
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About that crewman: he is taken from crew berthing compartment, as far as I know, but I don't know how to move him, or not move him under battle stations. If I were you, I wouldnt touch it at all, to avoid any bugs. But maybe someone else know a safe way to mod it?
The JP hydrophone is rotating on my boats. Most of the time. I did notice it not rotating on Balao on one patrol, but it was a bug, my whole hydrophone station was broken, no animations were playing on it, and even restarting the game didnt help, I had to finish the patrol early due to that, but the next, everything was back to normal.
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Old 06-27-12, 07:24 AM   #3
goose814
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Through some trial and error with the file NSSGato.upc I was able to get the crewmen situated like I wanted.

As for the hydrophone rotation, I do know that with a clean version of SH4 v1.5 it does rotates, but after TMO 2.5 is installed it just remains stationary, pointing port & starboard. Anyone have any ideas as to what controls this? Thanks.
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Old 06-27-12, 11:10 AM   #4
Hylander_1314
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N o point in having it rotate while surfaced. But I think it rotates when you're submerged.
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Old 06-27-12, 11:02 PM   #5
goose814
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I agree it should only rotate submerged, but it doesn't rotate at all, whether surfaced or submerged. The clean version rotates both surfaced and submerged.
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Old 06-27-12, 11:53 PM   #6
Hylander_1314
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Ducimus may have disabled it in the mod, since you don't really see it, or pay much attention to it, as I spend more time looking for potential targets.
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Old 06-28-12, 08:26 AM   #7
goose814
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Yeah, I know, it's just eye candy. But it just looks weird from the bridge pointing crossways. I wish at least that it pointed fore & aft.
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