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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Sober's mod is great (sobers best ever waves)
But I would slightly reduce the saturation of seafoam on the waves.. (probably I used wrong word, correct me please) It's too much foam on the surface.. Can anyone help me, please? Sorry for my bad English.. Thank you!
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 04-21-12 at 03:02 PM. |
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#2 |
Seasoned Skipper
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Location: Berlin, Germany
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MaxWaveHight in scene.dat?
![]() 512 >> 384? (Node - Sky >> EnvData) |
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#3 |
Ace of the deep .
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Use photoshop and alter the seafoam in
C:\Ubisoft\Silent Hunter 5\data\Misc I dont know which dds seafoam it is . |
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#4 |
Ocean Warrior
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Thanks, I'll try it..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Ocean Warrior
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Thank you, I'll try it too..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Grey Wolf
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Does it effect the "visibility" of my u-boat ?
If I remember well... in higher waves allied ships hardly see my u-boat from distance... and in lower "wave hight" enemy ships easier detect me. ( ...or game engine simply ignores the wave height - as an element of visibility ? )
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#7 | |
Seasoned Skipper
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