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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Feb 2012
Location: Battle Ground, WA.
Posts: 67
Downloads: 50
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Caught On Tape
I've heard talk of wild torpedos
![]() ![]() I'm in the Flores Sea coming out of the Lombok Straits, heading 014 degrees N. I fired two torpedos at a Akita Maru using Dick O'Kane Attack Rules. When the second shot left the tube and was around 300 yards from my boat it went crazy at just a little after that I noticed it was circling back at me ![]() ![]() See image below on the attack map. ![]() It has already done two circles at this point ![]() I'm moving as fast in reverse as the sub will go!!! ![]() Ok how many of you sub captains out there have had this happen to you? Ewall007 "Ranging Far, Sweeping Wide" Quote from Victory at Sea 1955 |
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#2 |
Electrician's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
Posts: 135
Downloads: 30
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Great screen caps!
On my last patrol in the S-boat I aimed the boat at a small passenger carrier. Fired one torpedo, crash-dived away. "Torpedo impact!" "Target destroyed!" Except ... the icon for the destroyed target appeared miraculously 90 degrees to port! It was a light cruiser. I didn't watch the torpedoes but can only surmise a circular run was responsible.
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"Not all those who wander are lost." - JRR Tolkien |
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#3 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
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*is calmly firing 6 torps at a set of tankers*
" Hey sonarman, wheres my 6th torp?" "Sir, this game doesnt allow my to tell you its about to slam into our conning tower" "very well" *dead* ![]()
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#4 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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Circle runs suck.
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#5 | |
Bosun
![]() Join Date: Feb 2012
Location: Battle Ground, WA.
Posts: 67
Downloads: 50
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![]() Quote:
![]() ![]() ![]() The screen shot was taken on the torpedo's second loop so I am in the safety zone. I didn't say this before but I was also at parascope depth 65 feet on this sub. When I surfaced I could still see the things wake in the water in front of my sub. Ewall007 "Ranging Far, Sweeping Wide" Quote from Victory at Sea 1955 Last edited by Ewall007; 04-06-12 at 08:33 PM. |
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#6 | |
Bosun
![]() Join Date: Feb 2012
Location: Battle Ground, WA.
Posts: 67
Downloads: 50
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All Luck...
Quote:
![]() ![]() I think I was lucky. ![]() If I had not gone back to the attack map I would have kept moving forward at 2/3rd's speed right into the torpedo's path and had the samething happen to me ![]() |
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#7 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Ewall007, Quote:
The circle run is due to the rudder jamming/sticking. Once this occurs, it will continue to run in a circle of constant diameter, unless it becomes unstuck. (i.e. there is no reason for one to make wider circles). |
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#8 | |
Bosun
![]() Join Date: Feb 2012
Location: Battle Ground, WA.
Posts: 67
Downloads: 50
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Great Information
Quote:
Reverse was my first reaction, because I caught the torpedo quite by accendent. I just happened to check the attack map after firing 2 torpedoes. After going back full I thought that by turning to port if the torpedo did increse its circle it would either go past me or just in front of me. Of course I didn't know that it would maintain the same circle. It was all gut reaction on my part, however; I will remember what you told me, your method sounds a hell of alot better than mine ![]() I was trying to get the arrows in the image to match what my boat was doing at the time I took the screen shot. Thanks for the great advise. I will remember to do that next time ![]() |
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#9 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I had one circle to port on me once with an escort hot on my tail. I had hit flank speed and as it circled the second time it hit the DD on her port side sinking her. One lucky shot my friend.
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#10 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
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Had one a few days ago.Forgot to take some screens.Caught it on the Hydrophone Ordered Flank Speed and a Crash Dive.Missed me by about 10 Feet. A little too close for Comfort.Since I was shooting at two Seperate targets,I had had to scan between the different Bearings.
"Alrighty,Torp 1 is good.There's Trop 2!" *Changes Bearing to second set* "Okay there's Torp Thre-" *Notices Bearing "OH *BLEEP* THAT'S TORP 4!" |
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#11 | |||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Well, you beat it and that is the important thing. Quote:
Did you buy a lottery ticket when you got back to port? Quote:
It would be nice if the sound operator was wide awake and could give a warning. I guess we're lucky we don't have very many circle runners. |
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#12 |
Bosun
![]() Join Date: Dec 2011
Posts: 69
Downloads: 56
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In an interview, German ace Kretchmer (spelling?) explained how the sub skippers would instantly dive after having launched their torpedoes because of the risk of circle runners. He was absolutely sure that Prien in U-47 was never sunk by a destroyer, as history says, but that he was hit by one of his own torpedoes.
I am too lazy and too curious to dive right after firing, even though I was once hit by a cirle runner. I don't know if the American skippers also used to dive because of this. |
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#13 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I think the US lost 2 or maybe 3 boats to circle-runners. It is impossible to be sure. I have not had any CR's yet, but then I don't play as often as many do. I don't really dive or take any special precautions. RFB doesn't put the torps on the attack map, so looking at that would not help. I could try listening with hydrophones, but this would have to be done promptly at a busy time. It would also be problematic, if one was launching several torpedos, or targeting multiple ships. I prefer to hold course and look through the periscope to confirm the hits. Diving is not always a practical precaution. |
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#14 |
Mate
![]() Join Date: Mar 2012
Location: Buenos Aires, ARG
Posts: 51
Downloads: 20
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when firing torps to a convoy, i always level down the periscope, so no ship can notice my presence before the impacts, later when the torpedoes get close to the ship, i rise the scope to see what happens
Once, i fired 3 torps to a big tanker in the middle of a convoy, i pulled down the periscope, i checked the attack map and i saw only 2 torps heading for the ship (it was early in the war, MK 14, it was normal)... I rised the periscope, and before reaching the surface I saw dead ahead of my sub a torpedo passing in front of me (90°), i was like ![]() ![]() ![]() ![]() In any of the mega mods (TMO, OP, RFB) could i be attacked with torpedoes ??? Are they like stock? (im the only sub in the world) It would be interesting in OP a little battle between IXC and Gato ![]() |
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#15 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
AFAIK, there are not torpedo armed enemy subs in mods. The basic problem is that the game handles enemy subs as surface ships; they did not contemplate sub vs. sub actions. Someone did figure out a way to get aircraft and destroyers to luanch torpedos, but there were problems getting them to behave well and hit targets. I don't think they finished their work or put them into German/Japanese subs. |
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