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#1 |
Subsim Overlord
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How can i remove hull integrity % that tell's you the condition of your hull.
I'm using RFB and like to remove the % numer in the damages screen. ![]() Great thanks for any help given. ![]()
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#2 |
Commodore
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Just so I'm clear you want to remove the damage meter which by the way tells you how much you have left on your life sort of thing. First, why? And secondly I have no idea, but I'd imagine something like that would be some what hard coded, but I quite possibly could be wrong.
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#3 | |
The Old Man
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One quick and dirty way of getting rid of it would be editing the menu_1024_768.ini file located in Data\Menu. Open it with Notepad and do a search for 0x3E0A0000 - you'll find a few entries in the G3E section (in mine it spans from G3E I24 to G3E I29, but I'm using other mods that modify menu_1024 so the Ixx numbers could be different in yours).
Before you alter anything, MAKE A BACKUP of the file! Even better, make a mini-mod which can be enabled with JSGME: in your MODS folder, create a new folder named Remove Hull Integrity (or something like that). Inside that, create a new folder named Data, and inside that one create a folder named Menu. Copypasta the menu_1024_768.ini file you want to work on (if you're not using any other mods that alter that file, you'll fetch it from MODS\RFB\Data\Menu). So, your mini-mod should look something like this: MODS\Remove Hull Integrity\Data\Menu\menu_1024_768.ini. Open that file with Notepad and locate the G3E Ixx entries which contain 0x3E0A0000. As a reference, here's what mine looks like (I'm using TMO+OTC): Quote:
When you're done, save the file and enable your mini-mod with JSGME. You'll get a warning that it will overwrite the menu_1024 file in RFB - proceed, that's exactly what you want. Fire up the game and let us know how it went. As I was typing this, it occured to me that you may have to make some changes in another file as well (Data\Menu\menu.txt), but it's insanely late over here and I need to catch some Zs. If the above change wasn't enough, and if someone else doesn't shed more light, I'll check back tomorrow.
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#4 |
Subsim Overlord
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Forgot to tell you
![]() So here is what i'm looking at ![]() Code:
[G3E I53] Name=Sample functional subsystem Type=1026;Menu group ItemID=0x3E090000 ParentID=0x3E010000 Pos=75,-154,150,46 Zone= 437 537 150 46 2 1 0x3E010000 0.25 -0.77 0x3E090000 0 0 0 0 Color=0xFFFFFFFF [G3E I54] Name=Text Type=1029;Static text ItemID=0x3E090001 ParentID=0x3E090000 Pos=40,-1,100,44 Zone= 477 536 100 44 2 1 0x3E090000 1 -0.5 0x3E090001 -1 0.5 -10 0 Font=19 Text=5300 TextFlags=0x15 [G3E I55] Name=Ico Type=1031;Stat bmp array ItemID=0x3E090005 ParentID=0x3E090000 Pos=10,-7,32,32 Zone= 447 530 32 32 0 1 0x3E090000 0 -0.5 0x3E090005 0 0.5 10 0 Color=0xFFFFFFFF Materials=22 Display=0;No stretch Mat 0=data/menu/gui/layout/subsystem icons.tga Crop 0=0.0078125,0.0078125,0.125,0.125 Mat 1=data/menu/gui/layout/subsystem icons.tga Crop 1=0.148438,0.0078125,0.125,0.125 Mat 2=data/menu/gui/layout/subsystem icons.tga Crop 2=0.289063,0.0078125,0.125,0.125 Mat 3=data/menu/gui/layout/subsystem icons.tga Crop 3=0.429688,0.0078125,0.125,0.125 Mat 4=data/menu/gui/layout/subsystem icons.tga Crop 4=0.570313,0.0078125,0.125,0.125 Mat 5=data/menu/gui/layout/subsystem icons.tga Crop 5=0.851563,0.0078125,0.125,0.125 Mat 6=data/menu/gui/layout/subsystem icons.tga Crop 6=0.0078125,0.0078125,0.125,0.125 Mat 7=data/menu/gui/layout/subsystem icons.tga Crop 7=0.0078125,0.148438,0.125,0.125 Mat 8=data/menu/gui/layout/subsystem icons.tga Crop 8=0.148438,0.148438,0.125,0.125 Mat 9=data/menu/gui/layout/subsystem icons.tga Crop 9=0.289063,0.148438,0.125,0.125 Mat 10=data/menu/gui/layout/subsystem icons.tga Crop 10=0.429688,0.148438,0.125,0.125 Mat 11=data/menu/gui/layout/subsystem icons.tga Crop 11=0.570313,0.148438,0.125,0.125 Mat 12=data/menu/gui/layout/subsystem icons.tga Crop 12=0.851563,0.148438,0.125,0.125 Mat 13=data/menu/gui/layout/subsystem icons.tga Crop 13=0.0078125,0.148438,0.125,0.125 Mat 14=data/menu/gui/layout/subsystem icons.tga Crop 14=0.0078125,0.292969,0.125,0.125 Mat 15=data/menu/gui/layout/subsystem icons.tga Crop 15=0.148438,0.292969,0.125,0.125 Mat 16=data/menu/gui/layout/subsystem icons.tga Crop 16=0.289063,0.292969,0.125,0.125 Mat 17=data/menu/gui/layout/subsystem icons.tga Crop 17=0.429688,0.292969,0.125,0.125 Mat 18=data/menu/gui/layout/subsystem icons.tga Crop 18=0.570313,0.292969,0.125,0.125 Mat 19=data/menu/gui/layout/subsystem icons.tga Crop 19=0.710938,0.292969,0.125,0.125 Mat 20=data/menu/gui/layout/subsystem icons.tga Crop 20=0.851563,0.292969,0.125,0.125 Mat 21=data/menu/gui/layout/subsystem icons.tga Crop 21=0.0078125,0.4375,0.125,0.125 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3E I56] Name=BackgroundPartOfSubsystem Type=1030;Static bmp ItemID=0x3E090004 ParentID=0x3E090000 Pos=0,-1,150,44 Zone= 437 536 150 44 2 1 0x3E090000 0.5 -0.5 0x3E090004 -0.5 0.5 0 0 Color=0xFFFFFF46 Materials=1 Display=2;Linear Mat 0=data/menu/data/yellow.tga Crop 0=0,0,0.03125,0.03125 MatFlags=0x1 TexFmt=0x0 [G3E I57] Name=Background Type=1030;Static bmp ItemID=0x3E090003 ParentID=0x3E090000 Pos=0,-1,150,44 Zone= 437 536 150 44 2 1 0x3E090000 0.5 -0.5 0x3E090003 -0.5 0.5 0 0 Color=0xFFFFFF46 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/crewsystemsmanagement.tga Crop 0=0.00732422,0.179688,0.000488281,0.00195313 MatFlags=0x1 TexFmt=0x0 ![]()
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#5 |
The Old Man
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You're on 1.4? Crud, that changes things a bit. 1.5 added several entries to menu_1024, G3E is not the place to look for. Nevertheless, if you search for 0x3E0A0000 you'll find the entries you'll need to delete - that's the code for all the entries related to Hull Damage.
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#6 |
Subsim Overlord
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Well i have a problem 0x3E0A0000 can not be found in my menu_1024
try'd to serch for hull damages, but no luck. Entry 5308=Hull damage in the text menu can not be found in menu_1024. It's time for bed now will have to look better at this. ![]()
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#7 | |
The Old Man
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![]() Quote:
ETA: managed to find an old menu_1024 file from my backup of 1.4-era mods. Well you're right - there ARE no entries for Hull Damage in there! I am baffled...
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#8 |
Captain
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pabbi, in the menu.txt file try deleting line: 589=HULL INTEGRITY %s %
It should read only: 589= That might work for v1.4 |
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#9 |
Subsim Overlord
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I tried deleting line 589=HULL INTEGRITY %s % as you said, no go.
![]() I tried to put " ; " in front of %s %, no go. ![]() I have thougth about this all night, and right now i am very tired and frustrated. Of to get some sleep now.
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#10 |
Subsim Overlord
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Last night i took a look at h.sie's Colored Hull Integrity mod made for SH3. In it he give's a code ItemID=0x67000404, i think it leads to hull code's in menu_1024_768.ini, i tried to look for this code in SH4 menu_1024_768.ini and found this:
Code:
[G67 I683] Type=1029;Static text ItemID=0x67000404 ParentID=0x67000000 Pos=805,-168,250,30 Zone= 805 600 250 30 0 1 0x67000000 0.786133 -0.21875 0x67000404 0 0 0 0 Color=0xFF Font=5 Text=0 TextFlags=0x0 Let me remind you my game is SH4 1.4 with RFB v.1-4 031408 + rfb zone files and rfb torpedo fix. RSRDC RFBv14_v390 + patch 2 OTC for RFB1.4 and few other small mods.
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#11 | |
Subsim Overlord
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![]() Quote:
yoshida-kun i think real life skipper's had no way of knowing how theyr hull was with out diving the boat to find out. Just my humble oppinion.
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#12 |
The Old Man
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I've searched this forum high and low for an answer to this, but it was fruitless - seems this is not the first time you are asking for this modification btw, I found a post of yours dating back to '09. In fact, this request has been put forth a few times in the past, but there was never a valid answer. Moreover, given that things have changed from 1.4 to 1.5, I'm afraid there's no way for me to try to work out a solution. Sorry
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#13 | |
Subsim Overlord
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![]() Quote:
Well to bad, thanks for the help any way. ![]()
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