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Old 05-01-12, 05:31 PM   #1
Travis Reed
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Join Date: Jan 2004
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Default Minor Mod Soup Issue

I tried to set up my mod soup in a similar manner to one of the 'balanced' lists. However, I've noted that with non-manual targeting, the speed is never filled in. AoB and Range are, but not the target's speed. This nearly always causes my torps to miss (unless I aim several boatlengths ahead of the target...)

Here's what my mod soup looks like:

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

MightyFine Crew Mod 1.2.1 Alt faces
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Manos Scopes-patch for 8x5
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy


I'm hoping someone here could help me determine which of these mods is likely responsible, and perhaps even figure out how to fix it. I would prefer to avoid having to switch to manual targeting if I can, just don't want to be bothered with it (I figure the captain and crew would know how to do it properly anyway). I have done manual targeting before (in SH3 and 4) with great success, but am finding I don't have as much time to devote to it as I used to.
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Old 05-02-12, 04:25 AM   #2
Travis Reed
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With some experimentation, I've noted that there is no real problem here, as SH5 does not incorporate the auto targeting found in SH4 (and I'm playing both ATM, so I get confused). SH5's 'arcade' style shooting involves shooting at where the periscope is aimed, and lining numbers up. The UI mod removes those numbers. I'm going to look into it's configuration to see if I can restore them.

EDIT: Have found the relevant option in the UI mod and made the change.
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Last edited by Travis Reed; 05-02-12 at 05:20 AM.
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Old 05-03-12, 01:51 AM   #3
Travis Reed
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Got another issue. My Deck Gun won't aim correctly anymore. The elevation sensitivity is way to high now resulting in the least little movement for elevation overblown. I often find that it's either at max elevation, or min elevation. Needless to say, this makes hitting anything nearly impossible even in the best conditions.

Here's my current mod list:
Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
North Atlantic Green 1.1
MightyFine Crew Mod 1.2.1 Alt faces
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_jimimadrids_map_tools
IRAI_0_0_37_ByTheDarkWraith
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
sobers dredging project scapa flow SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers Lights Cfg V3 SH5
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel
EQuaTool 01.01 by AvM - Large Style
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Free Upgrades
FREE UPGRADES Patch 1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix


Anyone have any idea which mod is responsible? I do remember that a different load order did not have this issue.
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Old 05-03-12, 01:53 AM   #4
THE_MASK
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Sobers bad weather deckgun . In real life there was no elevation on the deck gun so get close to the ship as they did in WW2 .
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Old 05-03-12, 02:00 AM   #5
limkol
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In your latest mod list you haven't got Equipment Upgrades patch 1, but you have it in your first mod list. Just thought I'd let you know in case you hadn't noticed.
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Old 05-03-12, 03:09 AM   #6
Travis Reed
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Quote:
Originally Posted by limkol View Post
In your latest mod list you haven't got Equipment Upgrades patch 1, but you have it in your first mod list. Just thought I'd let you know in case you hadn't noticed.
This is supposed to be part of the Free Upgrades Patch 1.
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Old 05-03-12, 06:00 AM   #7
limkol
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OK thanks, I didn't know that
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Old 05-03-12, 12:08 PM   #8
Trevally.
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try holding down the shift key when you change the range
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Old 05-06-12, 02:07 PM   #9
Travis Reed
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I actually removed the deck gun mod. I had thought it might let me use the gun in bad weather, but that is not the case.
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