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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2011
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I could have sworn that I saw a thread on this before, but unfortunately I cannot find it.
Anyway, the only major mod that I'm running is TMO. In my current patrol, I was unable to hit a Moromoya (sp?) Maru with pistols set to impact exploders. This was during rough-ish weather, but the ship was still floating high above the water; the screws were visible pretty much the whole time. Is this an isolated bug? |
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#2 |
Rear Admiral
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Are you sure you have TMO loaded, if so what version of game and TMO?
It was common in stock for ships to ride what we referred to as "on a rail", because they stayed fixed and didn't roll with the waves. It's still possible with TMO for ships to roll high with wave action and props come out of the water, but it should be a rocking motion, not always out.. Also if you're using M14's, they tend to run about 9 ft deeper early war, so depending on your depth setting, they can easily run under a target. Just sounds like stock to me, I haven't seen that issue with TMO |
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#3 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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itsthewoo what does your title screen look like?
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#4 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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WELCOME TO THE PARTY!
![]() Now, I had, on a scant few occasions, come across ships that were floating ABOVE the water, if that's what you're talking about. This was a couple of years ago, so I'm not too keen on the details. I'm not actually certain what the cause was, but in my particular case, it was either due to an improperly installed mod or a possible conflict with undeleted "Saved Games" files in My Documents/SHIV/DATA/CFG/Saved Games. I don't know if this is the issue in your particular case, but it would help to know what version you're using in both SHIV and TMO. ![]()
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#5 |
Watch Officer
![]() Join Date: May 2007
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we r not gonna have a subsim that simulates water physics in a long time
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I only need one torpedo. ![]() |
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#6 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
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What the hell happened to my post I did not type that first bit?
![]() Anyway I was trying to confirm that the OP in fact has TMO running.If you see the old SH4 title screen you have a problem.If you have the new TMO screen then you should start a new career and not use old saves. If you are running TMO 2.5 be sure that you have SH4 version 1.5(aka Gold edition) and be sure to start a brad new career and not an old save.Another possible cause of funny things happening can be from excessive time compression speeds or from loading a save that was saved under contact conditions(something being on your radar or sound gear upon saving).High TC almost always effects the weather conditions and dropping out of high TC can screw up the weather which will have an effect on how the ships float on the water. I would uninstall TMO in JSGME and then install it again and load up the game and start a new career to insure that you have no bugs.Before you do that you can also try loading your old save if it is a few hours before you make contact try loading it again and see if the ships are floating in a strange fashion again.If they are then remove TMO and then install and start a new career. |
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#7 |
Rear Admiral
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#8 | |
Canadian Wolf
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#9 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
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I am pretty sure that I read on here someplace that a very extensive one is in the works and we already have a cure for the warp drive destroyers.
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#10 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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The ship(s) riding higher than they should, still happens occassionally, even using TMO 2.2, (finishing up my career, mid 44 right now).
I have seen 2 merchant vessels, a destroyer, and a light cruiser. Yes I have am using SH4 1.5, and what I noticed, is the ships that do that, what I have seen so far, is them riding high in the water with screws partially exposed, but they won't pitch and roll with waves. They act like the old days of no natural wave reaction. I usually ignore them, even if in a convoy, and go look elsewhere for targets.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#11 |
Ensign
![]() Join Date: Aug 2011
Location: Gdańsk, Poland.
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I know what you talking about, but i encounter this on vanilla version only, sometimes ship is even underwater and sometimes floating.
Anyway, i never encounter such a thing in TMO or RFB and i think the problem is not enough Ram memory i had 2Gb And now having 4Gb and issue on MP is gone. |
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#12 |
Admiral
![]() Join Date: Jul 2009
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I encountered this with merchants (usually the European Composite Freighter) and some of the IJN DDs in the Vanilla version. I only enountered this once using a mod (RFB) that I suspect was incorrectly or improperly installed. I've never encountered this (yet) with TMO. In fact, I haven't encountered it since I played RFB a couple of years ago.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#13 |
Sea Lord
![]() Join Date: May 2006
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Have 8 gigs of ram here.
To only see 4 ships do that over a career compared to how it happened with the vanilla version, I can live with it.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#14 |
Swabbie
![]() Join Date: Dec 2011
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It could be the save/load thing. I am/was pursuing a convoy of merchants, and I had no problem sinking the first two. I had to save/exit after this point. Every single ship (in the convoy) I've attacked after that has had the pistols run under their draft (or miss... can't fully tell, I keep forgetting to check by re-enabling the external camera).
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