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Old 01-27-12, 08:28 PM   #1
dpajic
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Enhanced Recognition Manual add-on IN NewUIs_TDC_6_9_0 mod

Hello, Im running NewUIs_TDC_6_9_0 mod under Open horizon II 1.6 campaign and when I try to open the Enhanced Recognition Manual add-on under toggled icon bar and its locked and the title always displays "OK" all the time. Can anyone help me with this problem?
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Old 01-29-12, 12:01 PM   #2
TheDarkWraith
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Quote:
Originally Posted by dpajic View Post
Hello, Im running NewUIs_TDC_6_9_0 mod under Open horizon II 1.6 campaign and when I try to open the Enhanced Recognition Manual add-on under toggled icon bar and its locked and the title always displays "OK" all the time. Can anyone help me with this problem?
Can you post a screenshot of the problem
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Old 02-03-12, 02:21 AM   #3
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How do I post a screenshot? It tells me to add image via http\\: but I have the image stored under C:\
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Old 02-03-12, 02:29 AM   #4
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Quote:
Originally Posted by dpajic View Post
How do I post a screenshot? It tells me to add image via http\\: but I have the image stored under C:\
You have to upload your image to an image hosting website (photobucket is one of them). Then take the link from the image and add it to the image linky thing (Insert Image box) in the forum post box.
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Old 02-03-12, 06:48 AM   #5
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Here's the my active mode of SH5:
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
NewUIs_TDC_6_9_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally TDC Help v2
OPEN HORIZONS II_full v1.6
OHII Higher Tonnage Objectives for v1.6
OH II Campaign Radio Messages v4
OH II Minefield map


After running this game, I tested whether recon manual ( enhanced recon manual of open horizon II 1.6) would actually work. Still remains LOCKED with an "OK" heading.
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Old 02-03-12, 12:49 PM   #6
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try removing all mods except for my UIs mod and see if it works or not. I suspect that OHII is causing the problem for some reason. I'll also need to see a full DbgView output from a game session where it does not work (DbgView can be found in \data\Applications - start the app before starting the game)
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Old 02-03-12, 08:51 PM   #7
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My Active Mode is set to only;

NewUIs_TDC_6_9_0_ByTheDarkWraith

I open the debug VIEW and when starting the campaign I get:

[2648] TheDarkWraithAutomation InitializeScript
[2648] TheDarkWraithUserOptions InitializeScript
[2648] TDWMastHeights constructor
[2648] 32bit Key found. Value='C:\Ubisoft\Silent Hunter 5\Silent Hunter 5\'
[2648] \ found as last character in install path from registry!
[2648] InstallPath=C:\Ubisoft\Silent Hunter 5\Silent Hunter 5
[2648] rosterfilepath=C:\Ubisoft\Silent Hunter 5\Silent Hunter 5\data\Roster\Names.cfg
[2648] C:\Ubisoft\Silent Hunter 5\Silent Hunter 5\data\Roster\Names.cfg doesn't exist!
[2648] Page main InitializeScript
[2648] Clearing all user marks
[2648] Menu InitializeScript
[2648] Start Campaign Screen
[2648] CTrackTag::Flush(): Could not send tag!
[2648] Page event camera InitializeScript
[2648] Page layout InitializeScript
[2648] TDWHPT constructor
[2648] Page Default HUD InitializeScript
[2648] TC level changed to 1
[2648] Menu StartGame
[2648] TheDarkWraithUserOptions StartGame
[2648] Page event camera StartGame
[2648] Pageeventcamera's draggables restored!
[2648] Page layout StartGame
[2648] TDWHydrophone: Initialize
[2648] TDWHydrophone: Sonarman set
[2648] Pagelayout's draggables restored!
[2648] high precision timer reset
[2648] Stopping high precision timer
[2648] Timer stopped
[2648] Page Default HUD StartGame
[2648] Page main StartGame
[2648] Menu StartGame


In the mean time, at the bunker I get the middle script (unable to move it or click on it) and then clicking on admiral for mission start, another script blank appears below;



After closing the game , the rest of the Debug VIEW shows the following;

[2648] TC level changed to 0
[2648] TC level changed to 1
[2648] CTrackTag::Flush(): Could not send tag!
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 1
[2648] TC level changed to 0
[2648] TheDarkWraithUserOptions EndGame
[2648] Pageeventcamera's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Silent Hunter 5\Pageeventcamera_Draggables.TDW
[2648] Page layout EndGame
[2648] high precision timer reset
[2648] Stopping high precision timer
[2648] Timer stopped
[2648] Pagelayout's draggables saved successfully to C:\Ubisoft\Silent Hunter 5\Silent Hunter 5\Pagelayout_Draggables.TDW
[2648] TDWHydrophone destroyed
[2648] Destroying TDWMastHeights
[2648] Destroying Automation
[2648] Destroying TDWSoan
[2648] Destroying TDWSound
[2648] Destroying TDWRadioMessages
[2648] Destroying TDWMouse
[2648] Destroying TDWFileUtils
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Old 02-03-12, 11:10 PM   #8
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Is this your actual install path to SH5: [2648] InstallPath=C:\Ubisoft\Silent Hunter 5\Silent Hunter 5



If not then run the SHValidator app to correct the problem in your computer's registry
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Old 02-04-12, 12:00 AM   #9
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So what must I do when using SH5 Validator? I also deleted this EXTRA Silent hunter 5 folder that was under SH5 main folder. I started the game again and still the same thing

I runned the following Validator and I not sure if this is the one you asked me to use:

This is what I get

JSGME Mod Validator v1.0.11.0 by TheDarkWraith

C:\Users\Danny\AppData\Local\Temp\Rar$EX43.864\JSG MEModValidator_v1_0_11_ByTheDarkWraith\jsgmemodval idator.cfg exists=True
Reading in items to look for in mods...
not looking for any items

using Silent Hunter 5

SH5 version is 1.2.0.0

MODS installed:
NewUIs_TDC_6_9_0_ByTheDarkWraith

Validating mods...

Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith installed correctly

Checking for items to look for...
no items to look for defined

Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
no conflicts
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Old 02-04-12, 01:15 AM   #10
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well we have a starting place now. Now run the DbgView app found in \data\Applications before starting the game. Do what you always do and when you're done send me the full DbgView output from that game session so I can see where the python errors are coming from
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Old 02-04-12, 07:53 AM   #11
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Due to the mod conflicts, I decided to reinstall SH5 over again. I run the game from scratch and everything turn up fine. Also the recon manual add-on works fine too, thanks for your help
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