![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Jan 2012
Posts: 2
Downloads: 20
Uploads: 0
|
Crew upgrades
Hello there. I have a question regarding the crew upgrading/impoving. You see I have everyone in my crew 100% upgraded in everything. Still are not 100% on the bars under their name showing U-boat speed, so on and so on.
Is this the way its meant to be? One other thing too. When do I get the Type VIIC/41? Thanks. ![]() |
![]() |
![]() |
![]() |
#2 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]() Quote:
http://174.123.69.202/~subsimc/radio...d.php?t=164996 I just added it myself and I'm going to give it a try, I think you must start a new campaign to use it. Even if you don't want to try to start a new campaign, try not to use a lot of the active (in red) abilities. They tend to not work right and if a few work, they are like "Magic Abilities". It is discussed here: http://174.123.69.202/~subsimc/radio...d.php?t=191660 As far as the VIIC/41, I haven't got that far in campaign, but I imagine its later in campaign and at a certain U-boat bases. VIIC/41 came later in the war and certain flotillas had them. The Germans didn't make as many of them as compare to the VIIC. The Germans were favoring and going towards the XXI Electro Boats design, which they should have put in Silent Hunter 5 ![]() Hope this help you out some. |
|
![]() |
![]() |
![]() |
|
|