![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
Since I've gotten the S-Gerat sonar, every patrol (new or saved) starts with a message of "Sonar destroyed" after the command room loads. The sonar is listed as "Destroyed" in the Crew and Damage Control screen and it is unavailable (greyed out) on the sonar operators menu.
I do have the Type VIIC/41 availability set to January, 1942 (in the Basic.cfg) and this was no problem until the S-Gerat sonar was installed sometime after January 1942. Here's my JSGME mods list: Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\SilentHunterIII\MODS] GWX - 16km Atmosphere GWX - English Nav Map and Grid Refs GWX - Alternative Flotillas GWX - Contact Color GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Open Hatch Mod GWX 3 St Naz and Schluese LifeBoats&Debris_v4 SRM01 - Seabed Repair Mod SRM02 - Option for GWX Enhanced Damage Effects WB's Renown Replacement WB's Mission Orders Lite v1.1 OLC's Modified Searchlight Beams for GWX3 Q Ship mod GWX3.0 Bad Weather Fix V1.1 (FORTE) GWX - VIIC41 Player Sub I have not found a solution so I'm hoping someone can offer something? Last edited by prowler3; 01-28-12 at 06:16 PM. |
![]() |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
|
![]()
it could be because you are missing
GWX - late war sensors snorkel antennas |
![]() |
![]() |
![]() |
#3 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
I thought about that and added it after the original post but still have the "sonar destroyed" problem. Maybe it has to do with the order of MODS?
Here's the latest: Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\SilentHunterIII\MODS] GWX - 16km Atmosphere GWX - English Nav Map and Grid Refs GWX - Alternative Flotillas GWX - Contact Color GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Open Hatch Mod GWX 3 St Naz and Schluese LifeBoats&Debris_v4 SRM01 - Seabed Repair Mod SRM02 - Option for GWX Enhanced Damage Effects WB's Renown Replacement WB's Mission Orders Lite v1.1 OLC's Modified Searchlight Beams for GWX3 Q Ship mod GWX3.0 Bad Weather Fix V1.1 (FORTE) GWX - Late War Sensors Snorkel Antennas GWX - VIIC41 Player Sub I have tried reversing the Late War Sensors and VIIC41 Player Sub and that didn't help. Maybe the order needs a bigger "adjustement? |
![]() |
![]() |
![]() |
#4 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
|
![]()
I frequently get that message too, even without sonar installed.
|
![]() |
![]() |
![]() |
#5 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]() Quote:
Also, an update. I found an older post from Jim answering my questions, RE JSGME MOD order, and used his example to change my order. Generic Mod Enabler - v2.6.0.157 [E:\Ubisoft\SilentHunterIII\MODS] GWX - 16km Atmosphere GWX - English Nav Map and Grid Refs GWX - Alternative Flotillas GWX - Contact Color GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Merged Campaign GWX - Open Hatch Mod GWX 3 St Naz and Schluese GWX3.0 All_Weather_Guns LifeBoats&Debris_v4 Q Ship mod GWX3.0 SRM01 - Seabed Repair Mod SRM02 - Option for GWX Enhanced Damage Effects WB's Renown Replacement WB's Mission Orders Lite v1.1 OLC's Modified Searchlight Beams for GWX3 Bad Weather Fix V1.1 (FORTE) GWX - VIIC41 Player Sub It did not help with the "sonar destroyed" problem, however ![]() ![]() |
|
![]() |
![]() |
![]() |
#6 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]() ![]() ![]() The GWX - VIIC41 Player Sub mod was designed to be used at the normal date of availability and, at that time, the S-Gerat sonar was no longer in use and replaced by the Balkon Gerat. SOoo...having an S-Gerat with the GWX - VIIC41 Player Sub mod causes a conflict. This theory has a major glitch...what if a player decides not to upgrade to the Balkon Gerat sonar and uses the GWX - VIIC41 Player Sub mod? Will they get the sonar destroyed message? ![]() Although I've gotten rid of the sonar destroyed problem...I'd still like to hear from those GWX guru's on their thoughts. Long Live the Modders!!! ![]() |
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]()
Try availability dates in basic.cfg
VIIC/41 should become available Oct 1943. S-Gerat becomes available Apr 1942 (NameIdx0=1273) If you've changed your VIIC/41 availability date to Jan 42 but haven't changed the S-Gerat date as well then SH3 assumes it's been destroyed. The easy solution is to change S-Gerat date to Jan 42. You may also need to change Sonar_00 under [SUBMARINE_AMMO4] to 1273. My install has Sonar_00=-1 meaning there shouldn't be a sonar on the boat unless you buy it before you sail. It's been a while since I dug around basic.cfg, so I may be wrong...
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
![]() |
![]() |
![]() |
#8 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
Thanks, WB. I think I'll just undo the early Uboat availability. I had a feeling it would not be "that simple" but wanted to try. There are so many "connections" in SH3 that, without knowing them all, I'm just causing issues for myself. It was worth a shot, if nothing more than a learning experience.
|
![]() |
![]() |
![]() |
|
|