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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2011
Location: Jutland, Denmark
Posts: 26
Downloads: 70
Uploads: 0
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I've just re-modded and started a new campaign (OH II). By the way, I want to thank the mod community here on subsim. You guys have really brought this sim in a league of its own.
Kudos! So, I went out on my first patrol and have just entered an area off the British east coast, within range of Bircham Newton airbase. Now, having installed TDW's IRAI mod, I'm spending time keeping updated on the development in the weather. And here I stumbled on what seems to be a bug. When on the bridge, here's what I see: Looking in 0 degrees ![]() 180 degrees ![]() Above and around the boat, the sight is the same. However, when I ask the navigator for a weather report. He claims the sky is clear. On the precipitation, wind speed and direction he is on the mark. Well, as far as I can tell. On the cloud cover he's obviously wrong. Also, we're not talking a single weather report. This has been going on for 24 hours, 1 weather report pr. hour (and a couple of restarts - Yeah the weather remained the same). This leave me a little confused. What info can I rely on, what I observe or the weather report? Considering I've been within range of an airbase for so long without seeing a single plane, although possible with clear sky, but hardly likely, I'm beginning to suspect Emil for being incompetent. I don't know if this is even a bug. Maybe I goofed it when I installed my modsoup. Maybe this goes back to the stock version. All I can say is, I haven't noticed it till now. Any of you (modders or none-modders) seen this? Any thoughts? My current modsoup is (feel free to comment if I got the order wrong): MightyFine Crew Mod 1.2.1 Alt w beards MightyFine Less Annoying Footsteps 1.0 NDB,NDH OM#1 - No Dialog Indicator gap - HD 1 deg Scope Bearing v 1.0 No magic skills v1.5 MCCD compatible MCCD_1.04_MFCM_1.2.1_compatible NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_8_0_WWIIInterface_by_naights FX_Update_0_0_19_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy stoianm realistic color exterior mod (high color)v1 sobers see thru wake fix sobers chimney smoke V2 sobers 3D deck spray mod V7 TDW_No_Hydrophone_On_Surface_1_1_0 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 Underwater_FX_Blue_0_1_byTheBeast TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 TDW_No_Aircraft_Spotting_At_Depth_1_1_0 TDW_No_Color_Dashed_Contact_Line_1_1_0 TDW_No_Contact_Colors_1_1_0 TDW_No_contact_shapes_or_colors_1_1_0 TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0 TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0 TDW_No_Contact_Tails_1_1_0 TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 TDW_Waypoint_Contacts_No_Color_1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 TDW_Waypoint_Contacts_No_Tails_1_1_0 TDW_Waypoint_Contacts_Same_Shape_1_1_0 TDW_Waypoint_Contacts_Same_Shape_No_Color_1_1_0 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting IRAI_upgrade_to_v_0_0_31 Equipment_Upgrades_Fix_1_2_byTheBeast OPEN HORIZONS II_full v1.5 OH II Minefield map Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 |
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#2 | |
Navy Seal
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Hi Atilla
For the weather, Stoianm and Gap have tried to fix this - so I think the Dynamic Environment mod is causing this. For your mod list - some changes Quote:
![]() You should try using real nav as you are nearly there already |
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#3 |
Watch
![]() Join Date: Feb 2011
Location: Jutland, Denmark
Posts: 26
Downloads: 70
Uploads: 0
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Hi Trevally
Thanks for responding and taking time to go through my modsoup. I very much appreciate that. About real nav: I'm considering taking the final step and go real nav and manual TDC from second patrol onwards. I've been wanting to do this for some time, but I still need a little practice. |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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My god this game is beautiful.. I really need to finish my SH4 campaign!
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#5 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Nub
![]() Join Date: Jan 2012
Posts: 2
Downloads: 0
Uploads: 0
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Hi there,
Along the same lines of the navigator being incompetent... I just recently added some mods and have switched to 100% realism with the realnav mod as well. When i ask my navigator to give me a position fix, he's WAY off. For example there is a port in a small island north of Bremen (sub hq). I was at least 20km north of the port as I manually piloted there - but the nav guy plotted our location right ON the island. What's up? I then tried to plot my way through the strait by Dunkirk and promply crashed into shallow water. Tough to go real nav when i can't get a fix! Any help? thanks Gek |
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#7 |
Navy Seal
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Hi Geki and welcome to subsim
![]() You can adjust the error for nav fixes in your TDWoptions.py using the options editor. For why your fix was so far off ![]() You could also try the real nav script (check my sig for mod downloads) - it will take fixes at set times, mixing both dead rec and celst. ![]() |
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#8 |
Nub
![]() Join Date: Jan 2012
Posts: 2
Downloads: 0
Uploads: 0
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Hey thanks!
I did end up playing more and I think because i was driving around manually a lot and ONLY asking for dead reckoning... celest. reckoning helped a lot. Now if i could just figure out how to hit a ship with a torpedo.... 10 misses in a row right now, can't seem to get the AOB through my head. Oh well, more practice! thanks again Gek |
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#9 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Tell me about it!
I thought SH3 was just about the prettiest things I ever saw (and it still holds up quite well, particularly if you mod it), but it doesn't hold a candle to even the stock version of SH5 when it comes to looks! Now, as to the Navigator, I have the same issue. He reports clear skies when I'm standing on the bridge staring at the nicest, densest cloud cover I ever did see. My mod loadout is similar to yours, so I'm not sure what's causing it either. All I really need to know is whether the planes (verdammte Flieger!) go by the Navigator's pretend weather or the one I'm actually looking at. If they go by his version of things, then I've dodged more than a few bullets while cruising around under clear skies with not a care in the world. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#10 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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So I usually take it out of the equation and just line myself up at 90 degrees to the target's course, get a speed fix on the target and then program the TDC for a target with that speed being 90 AOB right in front of me. The rest is as easy as to rotate the scope until the gyro reads "0", then wait for the target to cross the middle of your crosshairs. (Thanks, Trevally! ![]()
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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