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#1 |
Swabbie
![]() Join Date: Nov 2010
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hey Folks ,
i have a small question , is it posible to take out enemy vessels propellers ? |
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#2 |
Seaman
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Yes, you can definitely do such thing with torpedoes, but I can't tell you about deck gun for sure. Though, couple of times when I shelled merchant's bow they seem to be slowing down and stop, so I think it's doable with deck gun, at least with 4-inch one.
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#3 |
Planesman
![]() Join Date: Jul 2011
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Disabling a enemy propeller is a really good thing to do. Great for battleships where a full load of torps doesnt always sink them. Still, its best to launch 2 at the prop if your aiming for that, as for some odd reason 1 torp doesnt always destroy it :/
And if you hit the engine enough, a deckk gun can take down the prop.
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#4 |
Admiral
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The "Cutie" torpedo is supposed to home in on the sound of a ships's props, but it has a maximum speed of only 12 knots and you better make sure you're own sub remains quiet. You could find yourself at the receiving end if it starts to home in on you.
Trying to aim any other torp at a ship's prop makes little sense to me since the propeller area of the ship is a much smaller target than the vessel's entire broadside. The smaller the target area, the less room there is for error.
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#5 |
Fleet Admiral
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I agree,
It is great when you happen to hit the props, but I would never deliberately aim for the props. Too easy to miss aft.
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#6 |
Sea Lord
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Yep, the only times I have hit the props, and, or the rudder(s) of ships, was by pure chance. Have blown both off with one torpedo, but it's really a waste of ordinance since the explosion rarely causes any hull damage.
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#7 |
Planesman
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Replace "pure chance" with "target saw my torps and sped up, but not enough", that's my story too. I usually aim one at the bow, one at the stack, and one just aft of the stack. If the target is a warship, it can accelerate fast (even after the first torpedo hits) and get enough speed to make the last torpedo strike aft of the aiming point, sometimes far enough back to lock the rudder, damage the propellers, or knock them both completely off.
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#8 | |
Swabbie
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thanks for the reply's people / captains |
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#9 |
Planesman
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The cutie is only really helpful if they're approaching you (or have limited top speed). 12 knots isn't very fast at all and if the ship spots it while it's on a perpendicular approach, it will almost certainly outrun it. You've got to be ahead of it, maybe an AoB of 60 or 300. I've not experimented too much with those torps.
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#10 |
Sea Lord
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That's true enough. Especially ships that have sonar. They hear those fish comin', and make sharp turns and speed up.
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#11 | |
Swabbie
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#12 | |
Sea Lord
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I usually keep a few in the loadout as just in case deterents, but I don't depend on them to have the same effect as a bigger fish would have.
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#13 |
Electrician's Mate
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I always keep two cuties in my aft tubes. If a DD is closing after I fire I'll spin and fire both. If you have two DD's looking for you one usually slows down to listen for you and he's the one that gets hit. They don't always sink but I have knocked the props off a few. Then you have one less to deal with.
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#14 |
Navy Seal
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You can disable props without cuties, when firing for a normal shot, just aim your crosshairs toward the stern , send bearing to target and fire OR use the spread dial on the TDC panel.I personally prefer the single bearing most of the time, new bearing for each torpedo, its more accurate usually.Set shallow as possible, the explosion will usually nearly blow the stern off and take the props and or shafts out, they will slow or go dead in water, depends on the ship and usually the flooding in the stern will cause them to be sink by the stern.
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#15 |
Sailor man
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due to the slow speed of the cutie and the fact it can home in on my boat, ive stopped using them for defensive purposes. Now i find that when i stray across a convoy of any size i like to aim one cutie at one ship and fire them all, depending on how many i have in my loadout. This has the effect of hitting the slower transports in the convoy and usually they will drop out of the formation if they are damaged enough, or if your lucky you actually destroyed the prop of the ships.
Tie this in with some regular mk 14 attacks at other ships and i have come away with 5-6 ships sunk out of large convoys at times while playing TMO 2.5 and RSRDC just a nice tactic i like using
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