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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Some threads ago I eluded that TMO traffic is...lacking words, simple when compard to RSRD.. No, it's not historical with ships, courses, etc., like RSRD is, but I found the playability of it great and more daunting.
The one thing RSRD lacks to me is enough zig legs and the often slow speeds of groups, you really changed that up. I haven't played in months, so I fired up with TMO without RSRD. Partly was the fun of not knowing traffic, it's not RSRD fault that I know it so well that I can track any group to almost perfection, so the change up of not knowing what I would run into was fun. The zig patterns you've added in are great, does seem the groups zig about every 30nms or maybe a lil less. You obvious spent countless hours setting this up. Numerous times when I thought I had a easy plot, the group would zig. Most of the groups I ran into had some speed, 12-20kts, so it takes some time plotting, just when I thought I had the group, off they go on another zig with me chasing again. Didn't take me long to figure I had to stop chasing zig legs and figure a base course and do a big end around and try to put myself somewhere in the middle of a zig pattern. Your more generic settings, why not historical make for some exciting groups to attack... Also with all my added numerous ships, just add them with no need of all that work I did installing them into RSRD layers. I added 14 extra ships and ran into several of them in your existing groups. My first 3 patrols were frustrating, I got killed in my first 3 outings and had to change tactics. This is not a dig on RSRD, love the mod, but the changes were refreshing to an old game style, breathed new life in the game for now. In fact, I'm going in and adding a lot of traffic myself using your parameters. We just need to combine RSRD with you set up.....get to work... |
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#2 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Hmmmm.... I've heard of a Ducimus but not a Ducimas...
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#3 | |
Ace of the Deep
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![]() Ah, it's one of Neil's old friends. Used to live a lot in his basement... |
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#4 |
Rear Admiral
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That would be a task. After finally figuring out the correct way to work within RSRD, I did add many ships to it and a lot of extra traffic, edited the crew ratings to more like TMO, but I love TMO's zigs. It would be nice to add zig patterns to RSRD like TMO, but you would about have to start over from scratch with his existing groups. If Ducimus wants to go in and redo a couple thousand groups, more power to him.
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#5 |
Rear Admiral
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Here is Ducimas: |
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#7 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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So Ducimas is not related to Ducimus in any way.
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#8 |
Eternal Patrol
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There is no 'Ducimas'. Ducimus was making a joke about someone misspelling his screen name.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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__________________
"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#10 | ||||||||
Rear Admiral
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Firstly, im neck deep in Skyrim at the moment. Love that game. So I might not be around much until i get that out of my system. Anywho....
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a.) You should have to work for it. b.) You should have opportunities. b.) It should present a challenge Quote:
Setting up the zig zags lengths, was a balancing act. Too frequent and it took up too much RAM and CPU cycles. They make the campaign files HUGE.f It would kill your computer. Too few zig zags, and why bother? ( Insert Goldylocks and the 3 bears story here.) Quote:
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a.) I hate working with campaign layers. (I find it super dull and tedious as a modder) b.) I hate doing things twice. ![]() c.) Variety is the spice of life. d.) I did realize ship variety is lacking and left the door open to add more. I knew someone would make up new ships later on. So, I didn't "hard code" ship types into the traffic layers. Add a ship into the roster and it will appear in the campaign, depending on what ship type you specify as. Quote:
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Truthfully though, TMO's traffic layers started as a quick fix to the huge quantities of shipping the vanilla game would spawn. It just sort of grew from there. |
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