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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Dec 2011
Location: Los Angeles
Posts: 20
Downloads: 23
Uploads: 0
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![]() ![]() Just kidding of course. Hi, I am new to the forums. Standard long time viewer blah blah cliche applies. I enjoy the not so occasional simulator and posses a strong interest in history. Especially with regard to WWII and naval history. So naturally, I am absolutely in love with this gem of a simulator. I figured that I have done enough snooping and that it was about time I registered. I do have a question for those who have experienced a similar situation. I am running SHIV with TMO 2.0 + 2.1/2.2 update. My problem is that in my stage of the career (September 1942), I find it far too easy to avoid escort detection. In my patrols, I will detect a convoy from about 15nm out using my newly acquired surface search radar. I then do the usual trig to set up my ambush, ensuring that I will be able to steam into position, submerge to the appropriate depth, and kill my engines before I am in range of the leading destroyer's passive sonar. (Of course visually as well). As the radar indicates, the exact linear path of my target allows for torpedos to be fired from around 4000 yards with almost 100% accuracy. (Only when the lead escort is in a particular stage of its sweep) With any type of fog or wind, this range increases substantially. The problem is that by the time the escorts realize they have failed, I am just crossing the thermal layer at 1 or 2 knots in a random direction. As long as I do stay deep and under 2 knots, it seems I get away every time. My fear is that as the IJN gets better at detection, my sub will proportionally be even better, and thus be able to set up ambushes farther in advance. Any advice or hope that the IJN gets much better later in the war in TMO? If this is not the case, then rather than dedicate a substantial amount of time to this campaign (started in the S-boat!), I'll look for a another mod to add on. I love TMO so far and would find it too hard to part with... And in case it is relevant, I'm doing the Asiatic campaign. Oh, the other day, I was curious if any major battles were scripted, so I steamed over to Truk a couple days before the task force involved in the Battle of the Eastern Solomons were to sail. I wanted to see if they the troop transports left first (if at all) before the primary task force. After an hour of target practice with the deck gun, my radar man wouldn't stop calling out contacts. I check the radar.. ![]() Edit: I was just thinking that I may have answered one of my questions, the only realism feature I leave disabled is the update map contact box. I did this primarily because of how tedious it would be to go back and forth between screens to update it myself. Maybe determining the exact linear path when out of visual range is almost impossible when dealing the with narrow window of the torpedo/target interception point...... then I would have to wait until at minimum of 2000 yards before even attempting at accuracy..... Thus leaving myself far more exposed. This brings up another question (sorry, this one I didn't search) is the noise generated during the obnoxiously loud emergency dive and or the blowing the ballast simulated with respect to detection? Last edited by strenface; 12-13-11 at 06:53 PM. |
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