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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
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Best Long range speed?
Hello all,
Just to confirm that for best long range 2/3 standard propulsion is the best speed selection? |
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#2 |
Subsim Overlord
Join Date: Jul 2007
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Depends on the boat. Gato will be best at 10 knots or so.
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#3 |
Rear Admiral
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Depends if your running a mod, or not.
If vanilla. 2/3rds or about 9 to 10 knots. If running a supermod, "ahead standard" might be the best long range speed. |
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#4 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Depends on what you mean by "best".
It's one speed i you mean "get there in a reasonable amount of time", and another if mean "get there with lots of fuel left over". Click to set your speed at various points, and check to see how far you can go. Figure out what you want, either speed of fuel conservation, and travel at that speed.
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#5 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
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Can I trust what TMO's navigator says? By clicking on the Maximum range...I mean is it accurate? I saw that in 2/3 Standard Propulsion is the farthest mileage achieved...
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#6 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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I don't take it as gospel. But if you do it several times, you'll see several different ranges. Get a few of those ranges, and see where they fall in general. It's not perfect, but it's close enough. (And if you're counting on the navigator's report to get back home with half a gallon of diesel in the tank, you're probably not going to make it.)
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#7 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
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I'm currently with TMO 2.2. It does change the fuel figures doesn't it?
By the way, is there any indication in a file which reveals the fuel level in gallons /liters instead of percentage? |
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#8 | |
Rear Admiral
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And herein lays a problem with SH3, 4 and 5. Fuel usage doesn't scale so well. TMO was designed so you could go to your patrol areas at speeds the subs most accurately traveled in real life. In TMO ahead standard is the fastest economical speed for the fuel used. Yes you can putt putt around at 2/3rds, but you'd be taking advantage of a flaw in the game, and having two to three times the range you should have. Personally, im starting to wish i didn't adjust speeds to be realistic at ahead standard. Regardless of what I had intended, everyones going to go around at 2/3rds and exploit the flaw in design. So, what the hell, "all ahead harbor speed at 2/3rds for teh win!" |
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#9 |
Captain
![]() Join Date: Apr 2002
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#10 | |
Silent Hunter
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I know what you mean. |
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#11 |
Bosun
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Programming/design flaws aside, it doesn't take much time to do some speed runs to determine fuel consumption rates at various speeds. And to do the same for battery usage. It's a good way to stay busy during the voyage out to your assignment.
The results are useful, not only for predicting patrol range, but also being able to answer questions like whether I have the charge to try, while submerged at flank speed, to intercept a target. And then how much will I have left if the escorts start hassling me and I have to stay under. I am currently pursuing the Midway task force, which I ran across while coming back from a patrol. I know how long I can go at flank speed before I have to give up and let them go. |
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#12 |
Ocean Warrior
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#13 | |
Seaman
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Location: Atlanta, GA
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Oh, and thanks for TMO. I appreciate the hard work. ![]() |
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#14 | |
Eternal Patrol
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Just my thinking, of course. ![]()
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#15 | |
Stowaway
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Actually I think you nailed it. |
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