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Old 04-12-10, 01:50 PM   #1
captainprid
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Default [REQ] Hull slime and fatigue

Is it possible to mod the boat so the longer it is out on patrol, the dirtier it get? I'm talking algae, seaweed etc and maybe even rust increasing the longer we're out??
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Old 04-12-10, 02:43 PM   #2
Kromus
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I`d like to see this too but I don`t think it`s possible to make it yet (only if someone make 4-5 differently weathered skins and you would swap them from clean to most weathered during patrol).

But maybe it`ll happen in SH 7-8
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Old 04-13-10, 02:26 AM   #3
captainprid
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I thought it could be fairly easy...basically the same as when the boat gets scorch marks and damage and they are visible throughout the mission. But then again i'm not a modder!!
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Old 04-13-10, 07:23 AM   #4
Kromus
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Yes, it would be easy if this kind of behavior (texture swapping) was hardcoded in (this could simulate also beard growth, food supplies vanishing from interior after time etc.)...
Just look at "camo bug" that can be hardfixed only by enabling whole boat camo texture in *.dds files before launching game.
So, making fluid changes of texture that would STAY also after reloading is kinda impossible right now.

But even that I`m "fan" of this, I`d like to see some more gameplay, campaign, AI etc improvements first.
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Old 04-13-10, 12:16 PM   #5
urfisch
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texture change might be possible...i dont know how the controller works. but this technique is already used in the game...
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Old 04-13-10, 03:47 PM   #6
oscar19681
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I like the idea. But i thinks its almost impossible to do however. But i could be wrong offcourse.
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Old 04-13-10, 03:55 PM   #7
captainprid
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My boat would look awesome rising out of the water covered in weed after a long snorkel (when they are available)
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Old 04-13-10, 04:47 PM   #8
Kromus
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nvm.
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Old 04-13-10, 04:57 PM   #9
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Quote:
Originally Posted by captainprid View Post
My boat would look awesome rising out of the water covered in weed after a long snorkel (when they are available)
Hate to quibble with you on this point... but wouldn't anything look awesome rising out of the water covered in weed?
Just my two cents...
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Old 04-13-10, 05:08 PM   #10
Madox58
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Quote:
Originally Posted by captainprid View Post
I thought it could be fairly easy...basically the same as when the boat gets scorch marks and damage and they are visible throughout the mission. But then again i'm not a modder!!
The damages you see are based on a 3D model in the dat/GR2 file
It only works for damages so can not change with age.
Hard Code and all that.

If there was a date change controller of some type?
Then things would be different in many areas.

This has been over looked since day one of the SH series.
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Old 04-14-10, 01:52 AM   #11
urfisch
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Quote:
Originally Posted by privateer View Post
The damages you see are based on a 3D model in the dat/GR2 file
It only works for damages so can not change with age.
Hard Code and all that.

If there was a date change controller of some type?
Then things would be different in many areas.

This has been over looked since day one of the SH series.
yes, diving duck did this with vanishing food in sh3. he linked the food appearance to the fuel consumption - with a state machine controller. same could be the solution here!
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Old 04-14-10, 04:50 AM   #12
captainprid
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Quote:
Originally Posted by Westbroek View Post
Hate to quibble with you on this point... but wouldn't anything look awesome rising out of the water covered in weed?
Just my two cents...

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Old 12-17-11, 09:07 AM   #13
TheBeast
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BUMP
Quote:
Originally Posted by privateer View Post
The damages you see are based on a 3D model in the dat/GR2 file
It only works for damages so can not change with age.
Hard Code and all that.

If there was a date change controller of some type?
Then things would be different in many areas.

This has been over looked since day one of the SH series.
Rather then date change control, what about using Fuel Level Dial control and Texture Morph control

Skins could possibly have say 4 levels of slime/rust as fuel is depleated.
Example for Tower:
Conning_7C_01.dds - Fuel = 100%
Conning_7C_01a.dds - Fuel =< 75% add this texture
Conning_7C_01b.dds - Fuel =< 50% add this texture
Conning_7C_01c.dds - Fuel =< 25% add this texture

The 3 additional textures are just Slime/Rust FX applied as a layer on top of existing texture(s).
Since the extra textures are just FX, the size of these files would be small.

Regards!
TheBeast
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