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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Is it possible to mod the boat so the longer it is out on patrol, the dirtier it get? I'm talking algae, seaweed etc and maybe even rust increasing the longer we're out??
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#2 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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I`d like to see this too but I don`t think it`s possible to make it yet (only if someone make 4-5 differently weathered skins and you would swap them from clean to most weathered during patrol).
But maybe it`ll happen in SH 7-8 ![]() |
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#3 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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I thought it could be fairly easy...basically the same as when the boat gets scorch marks and damage and they are visible throughout the mission. But then again i'm not a modder!!
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#4 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Yes, it would be easy if this kind of behavior (texture swapping) was hardcoded in (this could simulate also beard growth, food supplies vanishing from interior after time etc.)...
Just look at "camo bug" that can be hardfixed only by enabling whole boat camo texture in *.dds files before launching game. So, making fluid changes of texture that would STAY also after reloading is kinda impossible right now. But even that I`m "fan" of this, I`d like to see some more gameplay, campaign, AI etc improvements first. |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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texture change might be possible...i dont know how the controller works. but this technique is already used in the game...
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#6 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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I like the idea. But i thinks its almost impossible to do however. But i could be wrong offcourse.
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#7 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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My boat would look awesome rising out of the water covered in weed after a long snorkel (when they are available)
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#8 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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nvm.
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#9 | |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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Just my two cents... ![]()
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.Godspeed. |
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#10 | |
Stowaway
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![]() Quote:
It only works for damages so can not change with age. Hard Code and all that. If there was a date change controller of some type? Then things would be different in many areas. This has been over looked since day one of the SH series. |
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#11 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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#12 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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#13 | |
The Old Man
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BUMP
Quote:
Skins could possibly have say 4 levels of slime/rust as fuel is depleated. Example for Tower: Conning_7C_01.dds - Fuel = 100% Conning_7C_01a.dds - Fuel =< 75% add this texture Conning_7C_01b.dds - Fuel =< 50% add this texture Conning_7C_01c.dds - Fuel =< 25% add this texture The 3 additional textures are just Slime/Rust FX applied as a layer on top of existing texture(s). Since the extra textures are just FX, the size of these files would be small. Regards! TheBeast |
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