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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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I want to change the loadout of torpedoes and fuel to make possible long patrols like i used to do in sh3 with a IX-B/C boats.
The idea is a VII boat with the specifications of a IX-B increasing torpedoes, fuel load and dive times to "emulate" a bigger boat . I know that it´s like a cheat and the external hull and interior is not the same but it could be the only way to emulate IX boats performance in shV. Could be this done ?? ![]() I´m coming from Sh3 and i´m trying to figure the new game structure and mods available, but there are a lot of new information and mods so it´s a lot difficult for me start a new setup and choose what i need . ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#2 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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A thorough modification of .sim files would be required to "simulate" a type IX u boat, but it can be done. Range, speed and underwater endurance are easily modded...I'm not sure about the torpedoes loadout though..
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"Memento Audere Semper"
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#3 |
The Old Man
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Using VIIC/41 as example:
Make new MOD containg - data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.upcge - data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sim - data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.zon Edit the data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.upcge file and change the following: Code:
[UserPlayerUnit 1.Compartment 1.Bunker 1] ID=SternTorpedoRoom Capacity=1;<--How many Torps are in Reserve Aft IDLinkAmmunitionIntervalDefault1= NULL, 1943-03-01, T2Torpedo, 1 IDLinkAmmunitionIntervalDefault2= 1943-03-02, 1943-09-01, T2Torpedo, 1 IDLinkAmmunitionIntervalDefault3= 1943-09-02, NULL, T2Torpedo, 1 [UserPlayerUnit 1.Compartment 1.Bunker 2] ; Deck reserves ID=SternTorpedoReserves Capacity=1;<--How many Torps are stored External Aft IDLinkAmmunitionIntervalDefault1= NULL, NULL, T3Torpedo, 1 ExternalReserves=Yes [UserPlayerUnit 1.Compartment 7.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=6;<--How many Torps are in Reserve Foreward IDLinkAmmunitionIntervalDefault1= NULL, 1943-10-31, T1Torpedo, 6 IDLinkAmmunitionIntervalDefault2= 1943-10-31, 1944-06-31, T1Torpedo, 2, T2Torpedo, 4 IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1945-01-31, T1Torpedo, 2, T2Torpedo, 1, T2Torpedo, 3 IDLinkAmmunitionIntervalDefault4= 1945-02-01, NULL, T1Torpedo, 1, T2Torpedo, 2, T2Torpedo, 3 [UserPlayerUnit 1.Compartment 7.Bunker 2] ; Deck reserves ID=BowTorpedoReserves Capacity=1;<--How many Torps are stored External Foreward IDLinkAmmunitionIntervalDefault1= NULL, NULL, T1Torpedo, 1 ExternalReserves=Yes Now edit the data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sim file. Adjust Internal and External storage adding array items to match quantities specified above. Adjustt Ranges. Now edit the data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.zon file. Adjustt Crush Depth and Armor Level. Now you have Suedo Type-IX Sub. Enable MOD and have fun! NOTE: I have not verified if this will even work or not. If Torpedo Quanities in SIM exceed Quanities specified in UPCGE, this may result in CTD. ALL above changes MUST be enabled prior to starting Campaign with Type-VIIC41 Submarine for these changes to be in effect. Also NOTE that you can change what Type of Torpedo's are loaded in these Bunkers by default in these same sections listed above. Menu Pages for Torpedo Management may only display the same number of Torpedo's as stock. You may have to use Auto-Loading to gain access to the Additional Torpedo's. It is also possible that adding additional Torpedo's that exceed the Torpedo Management storage may result in CTD. Regards! ![]() TheBeast Last edited by TheBeast; 12-23-11 at 05:20 PM. |
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