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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I have a question about TDW's New UI mods. While I'm getting to know this game, I've been running Auto Targeting which I wanted to shut off after this patrol. Still I want to see the TDC and the new UI's ect. I'm loading them after the Dynamic Environment Mods but still, I don't see any change, just the plain stock UI which is not very friendly for controlling the boat in a hot situation.
I have all the folders separated and have been as careful as I can to read before loading. Do these mods (The new UI's) have to be loaded at the beginning of the patrol?? Thanks in advance. D40
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Dogfish40 |
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#2 |
Swabbie
![]() Join Date: Oct 2010
Posts: 7
Downloads: 26
Uploads: 0
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Perhaps you did the same mistake I did.
Make sure to enable the subfolder NewUIs_TDC_6_9_0_ByTheDarkWraith instead of the main folder with the same name. Enable with JSGME of course. |
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#3 |
Black Magic
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in \data\Applications there is an app named JSGME mod validator. Run that app and it will tell you whether you have your mods installed correctly or not.
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#4 |
Swabbie
![]() Join Date: Nov 2011
Location: Manchester,England
Posts: 10
Downloads: 54
Uploads: 0
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i cant get any of the trevally auto scripts to work
any help would be greatly appreciated,heres my mods loadout NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_9_0_New_radio_messages_German Critical hits 1.1 Torpedos Critical hits v 1.2 AilSmoke 1.7 AilImpurity 1.2 AilClouds 3.0 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) OPEN HORIZONS II_full v1.5 |
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#5 | |
Black Magic
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![]() Quote:
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#6 |
Swabbie
![]() Join Date: Nov 2011
Location: Manchester,England
Posts: 10
Downloads: 54
Uploads: 0
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thanks dark wraith i will try that, keep up the excellent work you do.
![]() the DbgView is saying "destroyed marks flagged as needed to be read", and there are five or six destroyed including automation, TDWmast heights, TDWsoan, TDWsound, TDWradiomessages, any ideas on what to do now. Last edited by mooresy82; 12-11-11 at 08:58 PM. |
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#7 |
Swabbie
![]() Join Date: Nov 2011
Location: Manchester,England
Posts: 10
Downloads: 54
Uploads: 0
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no i did that , i have even deleted the TDW UIs and re installed them, im on the verge of re installing the whole lot and starting from scratch, thanks for your input though.
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#8 |
Black Magic
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Where did you point the app to the options file? In your SH5 folder (sh5\data\scripts\menu) or the mods folder (\mods\new uis\data\scripts\menu)? It makes a huge difference. You need to point it to the mods folder one. The the procedure I said above will work.
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#9 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Well, everything's working just great. Now I can't decide weather to stay with the SH3 HUD or go back to the Enhanced SH5.
One thing I lost, 'Return to course'. I was just being stupid tonight and hit the Num Pad (.) key and got heading to view, then realised... no return to course key that I know of. Anyway, I kind of miss the SH5 Hud. Go Figure... This mod along with the rest has made this the best money I've ever paid for any game. Incredible... D40, ![]()
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Dogfish40 |
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#10 |
Ace of the deep .
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#11 |
Ace of the deep .
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![]() Last edited by THE_MASK; 12-12-11 at 03:54 PM. |
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#12 |
Ace of the deep .
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