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#1 |
Weps
![]() Join Date: Sep 2007
Location: Germany
Posts: 360
Downloads: 20
Uploads: 0
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Fire on a ship with node/controller (S3D)???
Can one insert anyhow fire (low/medium/big) on a ship (node/controller) with the S3D? Thus the ship should already burn without bombardment at different places! I have seen something like that already with SH3 / 4 as burning wreck (object)!
Greetings Molke2005 |
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#2 |
Silent Hunter
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Maybe you can create an invisible funnel (cosh) and assign the material hex ID of "fire_big" as the effect, instead of the default ship smoke.
I used this method to give modern & old fashioned ships in the Merchant Fleet Mod different types of smoke, & I don't see why it wouldn't work with fires. The effect will work regardless of whether or not the vessel is in motion; I found this frustrating for my ships, but it's perfect for a burning [motionless] wreck. |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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there is a ship, plane-fire damage mod by The DarkWraith that may save you some time.
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#4 |
Weps
![]() Join Date: Sep 2007
Location: Germany
Posts: 360
Downloads: 20
Uploads: 0
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Downloadlink????
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#5 | |
Weps
![]() Join Date: Sep 2007
Location: Germany
Posts: 360
Downloads: 20
Uploads: 0
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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search under the mod's name or send a PM to TheDarkWraith. I have seen him handle SH5 forum. He also has a mod for depth charge wakes.
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