![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: Apr 2008
Location: New York City, USA
Posts: 105
Downloads: 323
Uploads: 0
|
![]()
Ever since I enabled this GWX Mod through JSGME, ALL my deck gun ammo disappears (not just the mod surplus) after I save the game in-mission. Oddly, my flak gun ammo remains un-molested.
If anyone has a fix / work-around for this glitch, I'd really appreciate any thoughts / suggestions on the topic -- thanks. Cheers, Easy_Eight65
__________________
![]() "You may fire when ready, Gridley." --Commodore George Dewey |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
|
Herr Kaluen.. are you saying what Bdu gives you is not enough?
Your lack of appreciation for the superior ammo we so genorously provide is quite disturbing, Herr Von Bodin. Maybe a few hours with the Gestapo will encourage you to see the error in your opinion of the current ammunition loadout. On second thought maybe I should have you shot as a traitor for having a defeatist attitude.
__________________
![]() "Only if I can save first..." |
![]() |
![]() |
![]() |
#3 |
GWX Project Director
|
![]()
Easy Eight,
What other mods are you using on top of GWX???? Hmmmm????? ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Helmsman
![]() Join Date: Apr 2008
Location: New York City, USA
Posts: 105
Downloads: 323
Uploads: 0
|
![]()
Ahoy Kpt. Lehmann,
Greetings from the Med. Per your request... I'm currently running (w / no JSGME conflict pop-ups): GWX - 16km Atmosphere GWX - English Nav Map and Grid Refs GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - Open Hatch Mod GWX - No Medals on Crew King_Fisher LifeBoats&Debris_v4 OLC's Modified Searchlight Beams for GWX3 Q Ship Mod GWX 3.0 Torpedo damage Final ver2.0 CargoDevs_GWX Elite U-boat Binoculars GWX 3 - Deck Gun Range Combat Radio Frequency Radio Berlin GWX 3 - Renown Replacement GWX3.0 Additional_Ammo GWX3.0 All_Weather_Guns CapZap IXD2 weathered green GWX - Axis Mediterranean Aircraft Skins Ambient Underwater Sound Cheers, Easy_Eight65
__________________
![]() "You may fire when ready, Gridley." --Commodore George Dewey |
![]() |
![]() |
![]() |
#5 |
GWX Project Director
|
![]()
Okay, try removing ALL THREE of the deck gun mods you've added and let me know what happens afterwards.
I can tell you this definitively though... it is a problem related specifically to your installation, as most everybody else's deck guns work normally. It could come down to a full uninstall-reinstall if we can't figure it out here. Just a note though, just because JSGME doesn't tell you that nay files are overlapping... doesn't mean that the files you add... are safe. All JSGME will let you know is if files are overlapping. Bad mod data is not prevented by JSGME. ![]() (I hope I explained that clearly... re-reading it made me eyes cross a bit. ![]() |
![]() |
![]() |
![]() |
#6 |
Chief of the Boat
|
![]()
I agree with KL.
Take a look at your mods when you open JSGME, if the Additional Ammoe mod (not a GWX mod, but a third party mod btw) is greyed out, that tells you it has been overwritten by some other mod. Remove the mods one by one and as soon as the ammo mod regains its black text, you will know which mod is overwriting it. If I was a gambler, my money would probably be on the deck gun range mod because the all weather guns mod (which is also a third party mod) is definitely compatable with the ammo mod. |
![]() |
![]() |
![]() |
#7 |
Helmsman
![]() Join Date: Apr 2008
Location: New York City, USA
Posts: 105
Downloads: 323
Uploads: 0
|
![]()
Thanks, Jimbuna. Nothing overwritten in JSGME...but the vanishing deck gun ammo problem seems to have mysteriously corrected itself -- happy to report the additional ammo mod is working properly.
Easy_Eight65
__________________
![]() "You may fire when ready, Gridley." --Commodore George Dewey |
![]() |
![]() |
![]() |
#8 |
Chief of the Boat
|
![]()
Pleased to hear it
![]() |
![]() |
![]() |
![]() |
#9 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
|
Thanks to Kpt. Lehman / Jimbuna/ BBW etc etc
![]() ![]() Those guys always right ![]() It's useless to start a discussion about SH3 + GWX 3.0 with those guys , you always loose ![]() ![]() Belive you me , I tryed , but as always , they're right ![]() Thanks guys . I salute you ![]() ![]()
__________________
GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
![]() |
![]() |
![]() |
#10 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]()
Can you provide some information or a D/L link for this mod? I've never heard of it before
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
![]() |
![]() |
![]() |
#11 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
|
![]()
King_Fisher
OLC's Modified Searchlight Beams for GWX3 Q Ship Mod GWX 3.0 CargoDevs_GWX Elite U-boat Binoculars GWX 3 - Deck Gun Range Combat Radio Frequency Radio Berlin GWX 3 - Renown Replacement GWX3.0 Additional_Ammo GWX3.0 All_Weather_Guns CapZap IXD2 weathered green Ambient Underwater Sound Any link for mods above? ![]() |
![]() |
![]() |
![]() |
#12 | |
Chief of the Boat
|
![]() Quote:
Q Ship Additional Ammo All Weather Guns |
|
![]() |
![]() |
![]() |
#13 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
|
![]()
Downloading now thak you!
![]() |
![]() |
![]() |
![]() |
#14 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
|
![]()
@jimbuna
Somehow i cant make additional ammo to work with gwx gold enableing try JSGME. He activate the mod but ther is no additional ammo.It`s all the same, Didn`t try to copy those files into the dir directly and overite the previos. |
![]() |
![]() |
![]() |
#15 |
Chief of the Boat
|
![]()
Enable the Additional Ammo mod last.
|
![]() |
![]() |
![]() |
|
|