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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2011
Location: Birmingham UK
Posts: 14
Downloads: 14
Uploads: 0
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Hi all. i`m new to this site ( wow what a place ) and new to sh5. been playing since 3
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#2 |
Eternal Patrol
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WELCOME ABOARD!
![]() Can you post a screenshot of your JSGME screen? Did you unzip the folders for the mods, or did you install them still zipped up? That could make all the difference.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Swabbie
![]() Join Date: Dec 2011
Location: Birmingham UK
Posts: 14
Downloads: 14
Uploads: 0
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unzipped and put into the mods folder just like i did with 3 and 4. another thing i`v just noticed is there isnt any AI at all anymore. i can just wonder on over to any ship and it dont react. dont turn, shoot back. just keeps going and it dont matter what i do i cant sink anythin, the trops miss ( when they shouldnt. there right on the mark, i`m a old hand at SH ) and the deck gun, i can unload everythin and the ship just sails away. you think thats a bum mod? i`m using open horizon 1.5, and feared hunters 2.1. i was hoping to make the AI smarter.
Last edited by SilentSeahorse; 12-02-11 at 12:35 AM. Reason: Trying to figure out howto up a screenshot |
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#4 |
Ace of the deep .
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Start with these .
Interface http://www.subsim.com/radioroom/showthread.php?t=166093 AI http://www.subsim.com/radioroom/showthread.php?t=171973 environment http://www.subsim.com/radioroom/showthread.php?t=182377 campaign http://www.subsim.com/radioroom/showthread.php?t=189818 |
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#5 |
Swabbie
![]() Join Date: Dec 2011
Location: Birmingham UK
Posts: 14
Downloads: 14
Uploads: 0
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thanks
Iv added the mods well tried my best, some dont go with others. the AI is much better now ( they shoot and chase me now yay ) the controls are still the same but i`m getting used to them now. i hav a mod for a snorkel or no exhaust smoke, i`m assuming i haveto mod and add a snorkel but not having any luck finding it. thanks for all your help. Last edited by SilentSeahorse; 12-02-11 at 03:09 AM. Reason: update |
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#6 |
Ace of the deep .
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They all go with each other .
Dont worry about mod enabler saying they are conflicting. Put in this order. Environment mod AI UI Campaign PS. The mods are inside the main folder . |
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