SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-30-11, 12:42 AM   #1
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default Fatigue question ...

what mod of fatigue do you use


I'm usin' the GWX 8 hour fatigue and evidently I can't manage cause all my guys are wore out especially the officers as there are only to bunks


Is there a model where the guys can get rest anywhere on board as long as there is no action as would have been in real life
__________________
vK
von Kinderei is offline   Reply With Quote
Old 11-30-11, 12:49 AM   #2
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


If you use SH3 Commander, you can choose settings, if so
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 11-30-11, 12:50 AM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Use SH3 Commander, and select "No Fatigue".

Other than that, there are plenty of bunks on board, just not quite enough for everybody. I used to rotate them every four hours and everybody was happy until a storm came along, then it had to be every two hours, so I finally gave in and went to the SH3C "No Fatigue" setting. Now everybody's happy.

They fixed that in SH4 by putting the crew into three shifts, and they rotate themselves.

They fixed it even more in SH5 by getting rid of the crew altogether.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-30-11, 01:01 AM   #4
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

I'm usin' the SH3 Commander with the GWX 8 hour mod ...

Maybe I need to switch the guys out more often eh


Does TC make a difference in the way fatigue works either by on or off shift
__________________
vK
von Kinderei is offline   Reply With Quote
Old 11-30-11, 01:14 AM   #5
Raptor
Weps
 
Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
Default

If not using SH3Commander, you can eliminate fatigue entirely in either stock SH3 or GWX by editing

C:/Ubisoft/Data/Cfg/Basic.cfg

[FATIGUE_COEF]
replace all positive values with zero.
Leave all negative values (found only in comp 6 and comp 7) untouched.

This removes fatigue from the game so you don't have to spend a lot of time on crew management.

Your edited file should look like this:

[FATIGUE_COEF]
;comp0 tower
RegularFactor00=0.000
SpecificFactor00=0.00
BadWeather0=0.00

;comp1 sonar/radio
RegularFactor10=0.000
RegularFactor11=0.000
SpecificFactor10=0.00
SpecificFactor11=0.00
BadWeather1=0.000

;comp2 command room
RegularFactor20=0.000
RegularFactor21=0.000
SpecificFactor20=0.00
SpecificFactor21=0.00
BadWeather2=0.000

;comp3 diesel
RegularFactor30=0.000
RegularFactor31=0.000
SpecificFactor30=0.00
SpecificFactor31=0.00000
BadWeather3=0.00

;comp4 electric
RegularFactor40=0.000
RegularFactor41=0.000
SpecificFactor40=0.00000
SpecificFactor41=0.01
BadWeather4=0.001

;comp5 bow torp
RegularFactor50=0.000
RegularFactor51=0.000
SpecificFactor50=0.000
SpecificFactor51=0.000
BadWeather5=0.00

;comp6 bow rest
SpecificFactor60=-0.0000003
SpecificFactor61=-0.0000003

;comp7 stern rest
SpecificFactor70=-0.0000003
SpecificFactor71=-0.0000003

;comp8 stern torp
RegularFactor80=0.000
RegularFactor81=0.000
SpecificFactor80=0.000
SpecificFactor81=0.000
BadWeather8=0.00

;comp9 deckgun
RegularFactor90=0.000
SpecificFactor90=0.00
BadWeather9=0.00

;comp10 flak
RegularFactor100=0.000
SpecificFactor100=0.00
BadWeather10=0.00

;comp 11 repair station
RegularFactor110=0.000
RegularFactor111=0.000
SpecificFactor110=0.00
SpecificFactor111=0.00
BadWeather11=0
__________________
Raptor
Raptor is offline   Reply With Quote
Old 11-30-11, 01:14 AM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

That will help. I know I said I swapped them every four hours, but I could have waited longer. That said, in a storm every two hours is vital, which with SH3's ongoing bad weather can become very tedious. Hence my finally joining the "No Fatigue" crowd.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-30-11, 06:37 AM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

I'm lazy so I use the 'no fatigue' option with SH3 Commander.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-30-11, 08:04 AM   #8
Maky
Loader
 
Join Date: Nov 2011
Location: Nottinghamshire, England
Posts: 89
Downloads: 24
Uploads: 0
Default

I try to play this game with as much realism as possible but crew fatigue is one option I just turn off.

"whining sim like crew" ruins it for me.
Maky is offline   Reply With Quote
Old 11-30-11, 08:51 AM   #9
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Maky View Post
I try to play this game with as much realism as possible but crew fatigue is one option I just turn off.

"whining sim like crew" ruins it for me.


Honestly as far as realism goes, this one is really a toss-up.

"No fatigue" isn't realistic but neither is requiring a commander to micro-manage routine crew rotations and duty assignments. In the absence of a truly realistic option, whatever makes the game more enjoyable is acceptable IMO.
frau kaleun is offline   Reply With Quote
Old 11-30-11, 10:44 AM   #10
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post


Honestly as far as realism goes, this one is really a toss-up.

"No fatigue" isn't realistic but neither is requiring a commander to micro-manage routine crew rotations and duty assignments. In the absence of a truly realistic option, whatever makes the game more enjoyable is acceptable IMO.

I agree ...

I prefer to have some sort of men gettin' tired on their posts as to no fatigue at all but this micro management sucks ... if someone could come up with a way that they manage themselves would be great
__________________
vK
von Kinderei is offline   Reply With Quote
Old 11-30-11, 10:59 AM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by von Kinderei View Post
I... if someone could come up with a way that they manage themselves would be great
Someone did. It's called SH4.

Seriously, though, I don't think it's possible in SH3.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-30-11, 11:07 AM   #12
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

LMAO ...


Would be nice though to add that little bit of realism to the sim
__________________
vK
von Kinderei is offline   Reply With Quote
Old 11-30-11, 04:58 PM   #13
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Sailor Steve View Post
Someone did. It's called SH4.

Seriously, though, I don't think it's possible in SH3.
I know of a couple of people who tried but without success.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-30-11, 05:40 PM   #14
PappyCain
Samurai Navy
 
Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
Default

I find that I can play only an hour or so before I am fatigued.



Actually in game I manage my men as I enjoy managing all the boat activities - not something an exec. officer would do but it makes for more immersion. I am used to running crews and managing my guys in RL, so when ashore I like to keep that dynamic. Whatever floats your boat I say!
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html
PappyCain is offline   Reply With Quote
Old 11-30-11, 07:39 PM   #15
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I used to insist on moving my men myself, but in the stormy weather and moving them every two hours I found myself taking an hour to cover one day of game time. Since I switched to "No Fatige" that same game-day takes about five minutes. It would take even less, but I still drop to 1x TC every four hours just to check the weather, and I still compile and send a position and weather report at the same time every day.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.