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#1 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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So i have been trying the 4 bearing meathod latly that i watched a tutorial on from Stoin. I use to be able to do this just fine, but ever sence i came back it seems like every shot i take always goes behind the target.
At first i thought it was the speed of the boat was wrong, but this last time i had tool tips on so i knew her speed was 13. Which when i measured out the distance between the first mark and the third mark i had come out with 7. Not sure why that is. On this last run, i shot three torps, 1 on the front, 1 on the middle and one at the end of the ship. All three torps passed just behind her, by like meters. I was doing the fast 90 attack so range shouldnt have been a factor. Only thing i have noticed is that everytime i hit the "Z" key to get nearest contact while doing the plotting is that it will say like 83 degrees but then the sonor man voice will actully call out 82 degrees. the difference between what the sonor man calls and what shows when i hit the Z key is always 1 degree more. i dont remeber ever haveing that issue before. anyone have any idea what this could be or what my problem is. Below is my current mod soup.. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Anti-Lag FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_8_0_ByTheDarkWraith EQuaTool 01.01 by AvM - Medium Clean Style EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Church's SHV 1.01 Keyboard Commands v1.1 OPEN HORIZONS II_full v1.5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Tutorial - All v0.2(for OHIIv1.3) OH II Minefield map Equipment_Upgrades_Fix_v1_4_byTheBeast Manos Scopes-patch for 16x9 R.E.M_by_Xrundel_TheBeast_1.2 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Vivid Colors V2.1 Critical hits 1.1 Torpedos |
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