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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Mar 2011
Location: Denmark
Posts: 63
Downloads: 162
Uploads: 0
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I've had a search through but can't seem to find any answers for this problem, which is...My last patrol didn't credit me for the last 3 kills.
My mod list has remained unchanged for quite a while now although i did load up the merchant fleet mod as well as the 4 gig patch a couple of weeks ago (works perfectly) plus i loaded up the "No Jawohl" mod and added a couple of tga's for improved smoke this morning although, i can't really understand how this could be the problem.. There was no problem at the start of the patrol but i noticed the "she's going down" message was absent after i had sunk a merchant..Neither was there a icon on the map that showed a downed ship..The ship just disappeared from the map. I know i could unload the No jawohl mod and check if thats the problem but i'd be jarred if i had to do without that.."Jawohl herre kaleun" after nearly every click of the mouse is damn annoying. I decided to quit the patrol after this happened 2 more times because if i wasn't being credited for my kills then there was no point in carrying on. Has anyone had a similar problem?
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Prediction is a very hard thing to do, especially if it's about the future .. Niels Bohr. |
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#2 |
Old enough to know better
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Hi Olsin.
I have had this happen occasionally. Sometimes the ship will sink, I get the "she's going down" but there's no icon on the screen or it's exactly as you describe. I wonder if it isn't a bug in the stock game. I just ignore it and move on. ![]() You could test your mod list at a different time and place in game to see if it's a mod. Wish I could be more help. Good hunting. ![]()
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#3 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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I remember having this problem back when I played stock SH3. I thought it's been solved by the supermods (any of them, I suppose) for a long time, I'm quite surprised...
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Are these sinkings in different areas or are you camped in one location ?
Sometimes when you sink a ship close to a spawn point to game will respawn the unit As you have already sunk it in the games eyes you wont get credit for sinking it again. Can also happen when saving and reloading a save. If neither of the above is most odd |
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#5 | |
Bosun
![]() Join Date: Mar 2011
Location: Denmark
Posts: 63
Downloads: 162
Uploads: 0
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As i mentioned, my mod list has been quite unchanged for a long time...I run GWX gold and maGui's final, New SHIII environment v.1 plus quite a few smaller mods. A few weeks ago i loaded up the merchant fleet mod plus the 4 gig patch...The sim played beautifully and i didn't have any kind of problem at all....This morning though i loaded up the No jawohl mod and launched myself straight out on a patrol...I was patrolling up the east coast of England in spring 1940 (the good days
![]() I just shrugged though and carried on....The same thing happened 2 more times before i got to scapa so instead of carrying on i ended the patrol and came here to hear if anyone has had the same problem. I haven't had the time today to carry on playing but tomorrow i'll try and unload the No Jawohl mod and see if it makes a difference...I'll be jarred though if it turns out that mod is the problem..Up until now i've upped the TC to 2 just before i issue orders just to get rid of the annoying Jawohl herre Kaluen but it's not really a satisfactory work around, sometimes i turn my speakers off just to be free of it as well although when i do that the immersion disappears Quote:
I'll try without the mod tomorrow and if it helps i'll let post it here.
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Prediction is a very hard thing to do, especially if it's about the future .. Niels Bohr. |
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#6 |
Bosun
![]() Join Date: Nov 2011
Location: Spokane, WA
Posts: 68
Downloads: 3
Uploads: 0
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I have just recently encountered this problem when I sunk a British sub in Blyth harbor. It said "she's going down" but like u crank said, I got no credit and no sunk icon on the map appeared. So far, I have found no solution.
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Silent Hunter III GWX Gold 100% Realism ''Some ships are designed to sink...others require our assistance.'' - Nathan Zelk, USS Montpelier |
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#7 |
Frogman
![]() Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
Uploads: 0
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sometimes I dont even get the she's going down message, it will just sink with no message or credit. Also another bug is I will get ready to launch a torpedo and the ship will just sink itself.
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#8 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Aside from mentioned spawn bugs, the final hit point of damage could have been caused by something else, like weather.
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#9 |
Bosun
![]() Join Date: Mar 2011
Location: Denmark
Posts: 63
Downloads: 162
Uploads: 0
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Well, i don't know what the problem was but it seems to have gone now....I tried a patrol without the no jawohl mod and it worked ok...Just to make sure it was that, i reloaded the mod and tried another patrol..It worked just fine!
The timing of the problem seemed to match with loading the no jawohl mod but yeh, i guess it was just bad timing and i'm putting it down to a random bug... Thanks to everyone that chipped in with their thoughts....Good hunting ![]()
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Prediction is a very hard thing to do, especially if it's about the future .. Niels Bohr. |
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#10 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
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I'm leaning toward the wheather theory, cause the last three ships i hit with a torpedo, limped off and before i could get in another position to fire, the high waves took her down.I remember when i struck a ship and 10 mins. later a plane came by and sunk her. No credit. So, instead of being conservative, i'll just fire a couple of eels at my target, especially in bad wheather with high waves
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