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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
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Hello Mates,
I've got a problem using Blender 2.5.9 with S3D - hope you can help me! I would like to change the mapping of the roofs of some buildings in the harbor_kit.dat. As long as the object just uses one texture (TGA) there is no problem with remapping or moving the triangles of the object. Just if I try to add a new (second or higher) TGA to the object, the object will be shown right in Blender but after the import into the harbor_kit.dat it will not be shown or the object looks completely “de-textured” with a mess in the textures. Here is what I tried so far: Started S3D with habor_kit.dat of Stock LSH3V5.1 and added the already present texture Bricks_roof_D.TGA. ![]() Saved the modified DAT. Then I exported the TGA files "SUBCENTE.TGA" and "Bricks_roof_D.tga" as well as the 3D-Model of node 2482, subnode 2478 “SubCenter_lod00” to the same folder as the TGAs ![]() Export-Settings in S3D: ![]() Then I switched to Blender, imported the Wavefront (.obj), selected EditMode, created a new Material “Bricks_roof_D_9d0740f” with part of the parentID of the new texture and assigned the new Texture to the material. Selected 4 of the roof-triangles assigned the new material. Changed to UV/ImageEditor and “Unwrapped” and repositioned the triangles. I saved this state of work as a .blend-file because the result in Blender looks ok so far. ![]() Then I tried to export this work to a Wavefront (.obj). Selected all Triangles (a-key) then chose “File – Export - Wavefront (.obj)” and tried different settings for the checkable Options. ![]() No matter which settings I used (maybe not all or the correct combination) the import into S3D failed. The settings when reimporting the OBJ are ![]() And the result is not changed to the original: ![]() Now I ran absolutely out of any idea what might be wrong! I hope someone can help! Regards Blueduck |
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