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Old 10-25-11, 04:54 PM   #1
d3vnu11
Bosun
 
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
Default Guess who is back.

Been in the mood to play some SH5 went through a round of updating mods current list.


Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
AirTorpedoes
Critical hits v 1.2
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_0_byTheBeast
hydro 10 metri
Lite Campaign with Ice
Icebergs v2.4
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Church's NavMap v1.0 - Illyustrator's Version
Church's NavMap v1.0 - Red Lines
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AOB slide ruller for TDW UIs and MO by stoianm
SOAN - ship data
MyKey



It appears something is breaking the automated real nav dead recog scripts though. Anyone have some thoughts on this ? They appear to run once but nothing automatic after.
Best regards,
Kevin.
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Old 10-25-11, 04:59 PM   #2
d3vnu11
Bosun
 
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
Default

Nevermind it pays to read a little downloading v0.6 of his scripts im sure that will solve the problem
Kev
Quote:
Originally Posted by d3vnu11 View Post
Been in the mood to play some SH5 went through a round of updating mods current list.

Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
AirTorpedoes
Critical hits v 1.2
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_0_byTheBeast
hydro 10 metri
Lite Campaign with Ice
Icebergs v2.4
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Church's NavMap v1.0 - Illyustrator's Version
Church's NavMap v1.0 - Red Lines
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AOB slide ruller for TDW UIs and MO by stoianm
SOAN - ship data
MyKey



It appears something is breaking the automated real nav dead recog scripts though. Anyone have some thoughts on this ? They appear to run once but nothing automatic after.
Best regards,
Kevin.
d3vnu11 is offline   Reply With Quote
Old 10-26-11, 04:43 AM   #3
d3vnu11
Bosun
 
Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
Default

Ok im not crazy it appears even the new version of the trev automated scripts don't run automaticly. Runs once after I start it then nothing I left the game run over night.
Kevin
Quote:
Originally Posted by d3vnu11 View Post
Nevermind it pays to read a little downloading v0.6 of his scripts im sure that will solve the problem
Kev
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