![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
AI Uboats attacking convoys...do away with them. The fact that they can't attack (or even exist) submerged makes them more of a reality killer than they are worth. I hate coming upon a big fat convoy only to have some idiot in a Type IX sitting on the surface, having gotten everybody all excited...and doing nothing worthwhile but adding to my graphics load as the escorts hammer away at him. And why in God's name does he last so long?? If I spent 3 minutes surfaced in the situatuion he finds himself in...hell, I wouldn't last 3 minutes!!
![]() |
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
I never use external views in combat, so my chances of seeing them are remote. You could always try another supermod than GWX.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
|
![]()
I'm not sure they are generated exactly, but to my laymans ears, it seems as 'simple' as removing them from the scripted/random layer in the editor. Just take out the ones that could encounter a convoy.
|
![]() |
![]() |
![]() |
#4 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|