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Old 09-04-11, 01:23 PM   #1
Lucky07
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Default 3d models mtl files

i have the 3D full built ... but i have the next problem with the S3D when i import the 3d models to the node

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Old 09-04-11, 01:26 PM   #2
TheDarkWraith
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Your screenshot is hard to read. Try using Pack3D (version 2 - 2Pack3D). That's what I use to change 3D models in Type 4/100 nodes.
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Old 09-04-11, 01:32 PM   #3
Lucky07
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Originally Posted by TheDarkWraith View Post
Your screenshot is hard to read. Try using Pack3D (version 2 - 2Pack3D). That's what I use to change 3D models in Type 4/100 nodes.
pack 3D ?? i dont know this program ....
i reaupload the image

http://img233.imageshack.us/img233/3478/68390851.png

look the ops ursula lastss post , there some pics of the 3d i get , and the dammed .mtl file is fcking me ....
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Old 09-04-11, 01:36 PM   #4
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Originally Posted by Lucky07 View Post
pack 3D ?? i dont know this program ....
This is going back to old school days: http://www.megaupload.com/?d=9R3BTZVT
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Old 09-04-11, 01:43 PM   #5
Lucky07
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Quote:
Originally Posted by TheDarkWraith View Post
This is going back to old school days: http://www.megaupload.com/?d=9R3BTZVT

downloading !!

edit ;

what i do with it ??
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Old 09-04-11, 01:49 PM   #6
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Quote:
Originally Posted by Lucky07 View Post
downloading !!

edit ;

what i do with it ??
do a forum search for Pack3D in the SH3 mods workshop and you'll find info on it. It's a really easy tool to use
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Old 09-04-11, 01:57 PM   #7
Lucky07
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Quote:
Originally Posted by TheDarkWraith View Post
do a forum search for Pack3D in the SH3 mods workshop and you'll find info on it. It's a really easy tool to use

ok thx man ! i will do i hope it solbs...
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Old 09-04-11, 02:02 PM   #8
Anvart
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Quote:
Originally Posted by Lucky07 View Post
downloading !!

edit ;

what i do with it ??

Do not listen TDW... try learn to work with S3D.
Pack3D - old program with very limited abilities and poorly compatible with the game data...
TDW (formerly RacerBoy) does not like S3D and its author ... possibly because he could not do complete analogue of the similar program... or, perhaps, for other reasons...
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Old 09-04-11, 02:08 PM   #9
TheDarkWraith
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Originally Posted by Anvart View Post

Do not listen TDW... try learn to work with S3D.
Pack3D - old program with very limited abilities and poorly compatible with the game data...
TDW (formerly RacerBoy) does not like S3D and its author ... possibly because he could not do complete analogue of the similar program... or, perhaps, for other reasons...
Don't like apps written using parts of company code No possible way to make them open source

My Apollo app works just fine thank you
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Old 09-04-11, 02:13 PM   #10
Lucky07
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Quote:
Originally Posted by TheDarkWraith View Post
Don't like apps written using parts of company code No possible way to make them open source

My Apollo app works just fine thank you

i found this , i will try let me a few ...

http://www.subsim.com/radioroom/show...ghlight=Pack3D

i edit , nothing happened ...
i do the next

pack 3d , i open my dat file search the 3d i want to replace , import and select my 3d .obj file , down of the program says that this object cant be imported .

is a .obj file so i dont understand nothing

edit again .

when i import it alone works perfect but i need to add it to the data file

Last edited by Lucky07; 09-04-11 at 02:31 PM.
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Old 09-04-11, 02:14 PM   #11
Anvart
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Quote:
Originally Posted by TheDarkWraith View Post
Don't like apps written using parts of company code No possible way to make them open source

My Apollo app works just fine thank you

Where? When? or it's top secret?

P.S.
You want to say that the author uses the "corporate code"?.. he's the programmer and he has to write code professionally.
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Last edited by Anvart; 09-06-11 at 04:06 PM.
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Old 09-04-11, 02:30 PM   #12
Anvart
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Quote:
Originally Posted by Anvart View Post
Do not listen TDW... try learn to work with S3D.
Pack3D - old program with very limited abilities and poorly compatible with the game data...
TDW (formerly RacerBoy) does not like S3D and its author ... possibly because he could not do complete analogue of the similar program... or, perhaps, for other reasons...
If you use S3D don't write full path for texture in *.mtl files (use file name only)...
and places all working files in a separate folder...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 09-06-11 at 04:08 PM.
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Old 09-04-11, 02:45 PM   #13
Lucky07
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Quote:
Originally Posted by Anvart View Post
If you use S3D don't write full path for texture in *.mtl files (use file name only)...
and places all working files in a separate folder...
i dont understand u .... u said that i make a .mtl file empty ?? i dont know how to built or open a .mtl file
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Old 09-04-11, 02:48 PM   #14
Anvart
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Quote:
Originally Posted by Lucky07 View Post
i dont understand u .... u said that i make a .mtl file empty ?? i dont know how to built or open a .mtl file
*.mtl file (and *.obj file) is simple text file - notepad is simple text editor...
... and try understand me.

Example - simple *.obj and *.mtl files:

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Last edited by Anvart; 09-05-11 at 03:45 AM.
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Old 09-04-11, 02:50 PM   #15
Lucky07
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Quote:
Originally Posted by Anvart View Post
*.mtl file is simple text file...
... and try understand me.

text file ?? so what i undertood is the next

import the .obj 3d item and make the .mtl file empty
right ? ( sorry im from spain )
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