![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: Aug 2009
Posts: 102
Downloads: 140
Uploads: 0
|
![]()
Ok what is synchronized and why should I leave it blank?
What is particle density? What setting do you recommend? Texture Quality? High or nigh? TY D |
![]() |
![]() |
![]() |
#2 | |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
|
![]() Quote:
Particle density is the amount of clustered ppi dots in roughly a 3-D representation of light clustered together. High only increases the visual light per dot when theres an explosion. Texture quality is the antroscopic texturing setting that sh3 uses to all vessels and planes etc.. high means better looking objects, if you have a good video card i recommend overriding the setting there in your video card control menu to the max your rig can run.
__________________
"A few stood against many that is all that matters" |
|
![]() |
![]() |
![]() |
#3 |
Helmsman
![]() Join Date: Aug 2009
Posts: 102
Downloads: 140
Uploads: 0
|
![]()
Well who uses what? Just curious.
|
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
|
![]()
I don't know... I just put particles to 100, resolution to high, I can't remember sync, and I set my video card to override antialiasing (2x works for me, but hans recommends 4x)
__________________
God is a comedian playing to an audience too afraid to laugh. -Voltaire |
![]() |
![]() |
![]() |
|
|