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Old 09-04-11, 02:43 AM   #1
lesec74
Ensign
 
Join Date: Mar 2010
Location: france(alps)
Posts: 230
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Default problem with periscope

hello,
I've tdw's 6.7.0 and when I dive my periscope is in high position underwater without order of mine.What's the problem?

sorry for my english
thanks
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Old 09-04-11, 03:06 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by lesec74 View Post
hello,
I've tdw's 6.7.0 and when I dive my periscope is in high position underwater without order of mine.What's the problem?

sorry for my english
thanks
Run my JSGME mod validator and send me the output from it please
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Old 09-04-11, 04:08 AM   #3
lesec74
Ensign
 
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
Default

JSGME Mod Validator v1.0.6 by TheDarkWraith
C:\Documents and Settings\Seve Pierre\Bureau\JSGMEModValidator_v1_0_6_ByTheDarkWr aith\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter V
MODS installed:
A Fistful of Emblems v1.51
Accurate German Flags
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
SH5Lifeboats_2.0
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
MightyFine Crew Mod 1.2.1 Alt w beards
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
Dynamic Environment SH5 Basemod (light)
Dynamic Environment SH5 Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Stormys DBSM SH5 v1.3 additional crew sounds beta6
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
OPEN HORIZONS II_full v1.2
Radio Paris French Music Full Version 1.2
Equipment_Upgrades_Fix_1_2_byTheBeast
Diesel
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51
C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags
C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Hot Soup 1.1
C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Hot Soup 1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Water Drips 1.1
C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Water Drips 1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SH5Lifeboats_2.0
C:\Ubisoft\Silent Hunter 5\MODS\SH5Lifeboats_2.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk
C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
C:\Ubisoft\Silent Hunter 5\MODS\stoianm pitch&roll for SH5 V1 (normal and ext torp reload)) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (light)
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (light) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sub_Exhaust_1_0_5_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\Sub_Exhaust_1_0_5_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_6_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_6_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 additional crew sounds beta6
C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 additional crew sounds beta6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5
C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_18_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_18_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_New_radio_messages_German
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_New_radio_messages_German installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.2
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Radio Paris French Music Full Version 1.2
C:\Ubisoft\Silent Hunter 5\MODS\Radio Paris French Music Full Version 1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Diesel
C:\Ubisoft\Silent Hunter 5\MODS\Diesel installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
MightyFine Crew Mod 1.2.1 Alt w beards conflicts with German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 additional crew sounds beta6 conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_96.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_96.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_104.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_36.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_95.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_62.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_62.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_62.ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_12.ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_15_A.ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_15_B.ogg -D -A -W -S
NewUIs_TDC_6_7_0_New_radio_messages_German conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
Stormys DBSM SH5 v1.3 additional crew sounds beta6 conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
\data\Scripts\AI\Crew\Crew_Idle_Actions_CR.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_DER.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_QR1.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_QR2.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRA.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRA_7A.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRF.aix -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Dynamic Environment SH5 Basemod (light)
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
\data\Textures\TNormal\tex\Thumbs.db -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_6_7_0_New_radio_messages_German conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
OPEN HORIZONS II_full v1.2 conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\Sh.sdl -D -A -W -S
Diesel conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\Data\Sound\Submarine_diesel_exterior.wav -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
Trevally Automated Scripts v0.6 conflicts with Trevally Harbour & Kiel Canal Pilot v2.6
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Trevally Harbour & Kiel Canal Pilot v2.6
OPEN HORIZONS II_full v1.2 conflicts with SH5Lifeboats_2.0
Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with A Fistful of Emblems v1.51
\Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with FX_Update_0_0_18_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A +W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
OPEN HORIZONS II_full v1.2 conflicts with FX_Update_0_0_18_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with NewUIs_TDC_6_7_0_New_radio_messages_German
\data\Sound\RadioMessages\BDU\BDU_0.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_1.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_2.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_3.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_4.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_0.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_1.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_2.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_3.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_4.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_0.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_1.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_2.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_3.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_4.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_5.wav -D -A -W +S
\data\Sound\RadioMessages\Generic\Generic_6.wav -D -A -W +S
\data\Sound\RadioMessages\Generic\Generic_7.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_8.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_9.wav -D -A +W +S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_0.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_1.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_2.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_3.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_4.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_0.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_1.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_2.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_3.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_4.wav -D -A -W -S
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A +W +S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A +W +S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A +W +S
NewUIs_TDC_6_7_0_Real_Navigation conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\menu.txt -D -A -W -S
OPEN HORIZONS II_full v1.2 conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S


many thanks the darkWraith
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Old 09-04-11, 09:11 AM   #4
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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that output looks ok, nothing really wrong. Can you post a screenshot of the problem? I think you're referring to the snorkel but just want to make sure.
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Old 09-04-11, 10:48 AM   #5
mia389
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I bet he is seeing the antenna and thinking its a periscope
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Old 09-04-11, 10:53 AM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by mia389 View Post
I bet he is seeing the antenna and thinking its a periscope
ah yes, good call A screenshot from him will verify
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Old 09-04-11, 01:36 PM   #7
lesec74
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Join Date: Mar 2010
Location: france(alps)
Posts: 230
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Default

thanks but I've a problem to edit a screenshot.how DO I?[IMG]file:///C:/Documents%20and%20Settings/Seve%20Pierre/Bureau/Sans%20titre.bmp[/IMG]
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Old 09-04-11, 01:58 PM   #8
lesec74
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sorry, You're right,it was the antenna!!Can we adjust the periscope depth?

many many thanks
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Old 09-04-11, 01:59 PM   #9
TheDarkWraith
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Quote:
Originally Posted by lesec74 View Post
sorry, You're right,it was the antenna!!Can we adjust the periscope depth?

many many thanks
Don't understand what you're asking
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