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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2011
Location: Montreal
Posts: 6
Downloads: 135
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I'm looking for advise on SH3 files modifications.
How to get by default impact fuse instead of magnetic fuse which i almost never use.
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Under 8,000 tons, it does'nt worth a eel. Under 4,000 tons it does'nt worth a shell. Don't waste my ammo! |
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#2 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
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you can just switch it in the TDC. why would you want to install a mod to that effect when the function is already in the game. I personally advise against making all torpedos impact other than the beginning of the war. While i doubt there is a mod to that effect, i dont agree with adding mods that affect something that is already available in the stock game.
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"A few stood against many that is all that matters" |
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#3 |
Eternal Patrol
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On the other hand in real life they didn't have a switch until 1943, and you were stuck with magnetics until BdU had them all pulled in 1940.
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