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#1 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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So there i was, the end of my first patrol, a resounding success and a successful return to Brisbane. I immediately set about upgrading my S Class and begin to get nervously excited about the next mission.
"Off you go Capt and deliver this here aussie agent onto some god forsaken rock just up the coast" "Aye aye" says i and we all climb aboard! "Take us out" i tell the chief. "cannot comply" cries the mutinous dog! So what's going on here? The crew are all in the correct posistions, morale is normal on all, and not one of then is even slightly overworked! Do i break out the cat o nine? Mods: TMO 2, Capt midnights CBS news. |
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#2 |
Lucky Jack
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Put them in battle stations. Then take them out. Sometimes this makes them comply.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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#4 |
Lucky Jack
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No, I have not experience this other then leaving the crew at battle stations to long.
Do you have any other mods installed?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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#6 |
Lucky Jack
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I'm wondering if this is a bad save.
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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