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#1 | |
Medic
![]() Join Date: Aug 2010
Location: Chicago
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I know that the main ammo was HE rounds IIRC, but I know of a mod that makes AP, HE, and SB rounds available and from research some Kaleuns with clout managed to carry whatever rounds they wanted. Since its still early 1940 in my career air power is not really a threat, and merchants are not armed, so I prefer to sink as many as I can with shells (weather permitting) before having to resort to torpedoes and the flares would help at night. What is that mod called?
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#2 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
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#3 | ||
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
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Found it but the section here:
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#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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You can try to change the values of the bottom three, as long as they add up to no more than 220. The top ;three are there to show you the pre-mod values.
IIRC, making the (total) value anything other than 220 causes in-game problems, even CTDs, but it's been ages since I have played around with these values. And take what I have said with a big grain of salt; the ins and outs of the various mods may render what I say utterly worthless.
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#5 |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
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Thanks for your help, I'll give it a shot.
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#6 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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To change the total number of shells you can hold here's the lines you need to modify:
[SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=400 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=400 |
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#7 |
Grey Wolf
![]() Join Date: Jan 2011
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is this working for surface ship mods too friends?
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#8 |
Seasoned Skipper
![]() Join Date: Oct 2010
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From my experiments, only modifying "basic.cfg" will give you the ammo but it will be unusable. I have no idea what other things need to be modified... I'm guessing the menu files, in order to make different shells selectable.
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#9 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
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i was thinking the same thing, i miss my SB rounds at night, pre-GWX days lol so far i havent seen any mods for replacing the rounds, and i hate making changes to a working campaign. Maybe someone with GWX and general SH3 experience could let us know which way is the safest.
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#10 |
Chief of the Boat
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Using my Additional Ammo Mod for GWX as an example (250 deck gun rounds 10.5 and/or 8.8cm...and bear in mind only HE rounds are included with GWX):
http://www.gamefront.com/files/12858...tional_Ammo_7z There are TWO sets of values you must change... [SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=250 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=250 [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=250 ;SS=20 AP=0 HE=250 SS=0 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 ;AP=40 ;HE=250 ;SS=40 AP=0 HE=250 SS=0 Renown=0 |
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