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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2009
Posts: 6
Downloads: 19
Uploads: 0
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Guys,
Can anyone tell me what addons I should install to get the 'forum considered' maximum out of this game. I have the LWami 3.11 installed and 1.4 obviously - there seems so much more out there but I dont want to end up overwriting things I shouldn't. Is there a guide or can anyone advise. Great game that has sat for too long on the shelf Ade |
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#2 |
Nub
![]() Join Date: Mar 2009
Posts: 2
Downloads: 4
Uploads: 0
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I am dusting off my copy too
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#3 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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In my opinion, the "Ultimate" configuration would be all mods available via JSGME. They wouldn't all be usable at once, but being able to switch between the ones you can't use concurrently would be the best position to be in.
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#4 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Try DWX 1.33
http://ra-dwx.narod.ru/download.htm or use JSGME to switch back and fro between LWAMI and DWX.
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#5 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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As Castout says, you can switch between RA and LWAMI, as well as Alfa Tau, and even the MilSab RA mod via JSGME. However, as RA is non-compliant, it requires several steps to make it possible to switch between them.
You need to copy your stock DW install (patched to 1.04) to another folder, and run the RA package in that folder. Once done, you copy all the modded files and folders (you can go by date/time) into an "RA" folder, and copy that into the "MODS" folder created by JSGME in the original DW install folder. AT and LWAMI are JSGME-compatible and install there by default. All can then be enabled by JSGME. So far, that's the most "Ultimate" mod freely available.
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