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Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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This is a repost from the FX Update thread as it needs it's own topic. Please read carefully, this will need modders help (hence posting it here) as it's a complicated issue and possible one connected to Ubisoft's servers. Here's where it started:
I ran dbg view this afternoon (didn't take long before I got one) and the lines immediately preceding a CTD are: 00001284 604.12487793 [792] ..\..\..\..\..\launcher\libcontrollers\src\launche r\controllers\OrbitGameFacade.cpp(297) : Game disconnected. 00001285 604.12585449 [1924] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client. Which is exactly the same as this guy: http://www.subsim.com/radioroom/show....php?p=1711455 and this guy: http://www.subsim.com/radioroom/show....php?p=1706017 and this guy: http://www.subsim.com/radioroom/show...162462&page=74 who also says that :http://www.subsim.com/radioroom/show...postcount=1109 Quote:
With a bit of Google-fu and research this comes up: From AC Brotherhood: http://forums.steampowered.com/forum...1&postcount=23 And Settlers 7 (4th post): http://forums.ubi.com/eve/forums/a/t...8/m/1591010829 and finally this post from subsim: http://174.123.69.202/~subsimc/radio...postcount=7197 In the final one, orbitgamefacade.cpp is connecting to the Ubi Servers to sync savegames, while the other two are both issues connecting to ubi servers: Quote:
Further thought brings me back to this message: Quote:
Quote:
So, questions, assuming this is some kind of connection error: What is triggering the connection? A ship? State change? Why this ship/state and no others? And can we stop it from happening? Do you still get the 'syncing savegames' window at game menu start when syncing is switched to off in the launcher? This mysterious 'French Escort Ship' - is it that one ship causing CTD for everyone? Can someone look at French escorts to see if there's anything out of place? This needs modders attention or at least someone who knows a little about connections/C++/Sh5 internal processes and objects. This seems to be quite a frequent cause of CTD through several Ubi games and if we can figure it out it'll make a lot of captains happy! Last edited by 0rpheus; 08-05-11 at 07:07 AM. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Ah ignore me.. closer look reveals that the orbitgamefacade.cpp message is what the game does on a normal 'quit to menu' or 'quit to desktop'. So whatever's happening, the game thinks it's quitting normally.. which maybe takes us back to the out of memory problem again?
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