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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2007
Location: Terra Ceia , Florida
Posts: 48
Downloads: 114
Uploads: 0
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CTD - moving from 6_6_0 to 6_7_0
Greetings ... and need much help.
Here is my scenario [C:\Ubisoft\Silent Hunter 5\MODS] PreMod List 6_6_0 version - working Model Magnum_Opus_v0_0_1 + patch Original map colors nVidia missing lights Shadow Improvement Mod FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_6_0_ByTheDarkWraith Manos Scopes-patch for 16x9 NewUIs_TDC_6_6_0_New_radio_messages_German TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 AirTorpedoes Trevally Tutorials - All v0.2 (for TDW UI) Church's Compass Dials Mod v2.1 - Option Two German U-Boat Crew Language Pack NewUIs_TDC_6_6_0_U-Jagd_Chrono Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 R.E.M_by_Xrundel_TheBeast_1.2 DBSM_Music_1_0_4 Equipment_Upgrades_Fix_1_2_byTheBeast My checklist for upgrading [ ] Disable Mods after - Shadow Improvement Mod [ ] Import Mod NewUIs_TDC_6_7_0_ByTheDarkWraith [ ] Import Mod NewUIs_TDC_6_7_0_New_radio_messages_German [ ] Import Mod NewUIs_TDC_6_7_0_-Jagd_Chrono [ ] Import Mod NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision [ ] Import Mod Manos Scopes-patch for 16x9 [ ] Import Mod - FX_Update_0_0_18ByTheDarkWraith [ ] Enable Mod - FX_Update_0_0_18ByTheDarkWraith [ ] Enable Mod - IRAI_0_0_30_ByTheDarkWraith [ ] Enable Mod - IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting [ ] Enable Mod - NewUIs_TDC_6_7_0_ByTheDarkWraith [ ] Enable Mod - Manos Scopes-patch for 16x9 [ ] Enable Mod - NewUIs_TDC_6_7_0_New_radio_messages_German [ ] Enable Mod NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision [ ] Enable Mod - TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 [ ] Enable Mod - AirTorpedoes [ ] Enable Mod - Trevally Tutorials - All v0.2 (for TDW UI) [ ] Enable Mod - Church's Compass Dials Mod v2.1 - Option Two [ ] Enable Mod - German U-Boat Crew Language Pack [ ] Enable Mod - DBSM_Music_1_0_4 [ ] Enable Mod - NewUIs_TDC_6_7_0_U-Jagd_Chrono [ ] Enable Mod - Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english [ ] Enable Mod - Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 [ ] Enable Mod - R.E.M_by_Xrundel_TheBeast_1.2_bytheBeast [ ] Enable Mod - Equipment_upgrade_Fix_1_2 Post Conversion ... 6_7 Results ... at premilary screen .. whether to load , start or continue campaign screen .. Popup windows prompts .. whether to Save or Discard nav markers , destroyed marks , journels. I cannot get around that screen prompts. If i simply load from previous saved files.. loads till death .. CTD [C:\Ubisoft\Silent Hunter 5\MODS] Post Mod List 6_7_0 version - Crashing Mod list Magnum_Opus_v0_0_1 + patched version Original map colors nVidia missing lights Shadow Improvement Mod FX_Update_0_0_18ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_7_0_ByTheDarkWraith Manos Scopes-patch for 16x9 NewUIs_TDC_6_7_0_New_radio_messages_German TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 AirTorpedoes Trevally Tutorials - All v0.2 (for TDW UI) Church's Compass Dials Mod v2.1 - Option Two German U-Boat Crew Language Pack NewUIs_TDC_6_7_0_U-Jagd_Chrono Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 R.E.M_by_Xrundel_TheBeast_1.2 DBSM_Music_1_0_4 Equipment_Upgrades_Fix_1_2_byTheBeast I backup out using JSGME ... to previous version .. was able to load and restart game at 6_6_0 version.. i'm baffled at this point ... Thxs Art2War |
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#2 | |
Sparky
![]() Join Date: May 2005
Location: Franken
Posts: 156
Downloads: 81
Uploads: 0
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Hi, if you are loading an save game form an current patrol, your game crashes because the new "Snorkel" feature from the new UI 6.7.0!
Quote:
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www.forces-of-war.biz |
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#3 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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Then as we load the saved games? Any solution to this problem?
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#4 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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This is from first page of UI dials
TheDarkWraith NOTE: If you enable a mod and it overwrites this mod's Uboot_Sensors.GR2 and/or Uboot_Sensors.sim and/or Uboot_Sensors.fx and that mod isn't my FX_Update then you will likely CTD sometime in game Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2 mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.7.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42 You will see you need the uboat_sensors.sim for REM. |
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#5 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Same happened to me exactly, have reverted to previous version 6.6 now as I dont want to lose my progress in any way.
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#6 |
Sailor man
![]() Join Date: Sep 2007
Location: Terra Ceia , Florida
Posts: 48
Downloads: 114
Uploads: 0
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Recap ..
Before enabling Mods .. to 6_7_0 1st Modified sub.sns file and comment out - Snorkel entry .. 004 2nd Do not enable REM_Xrundel_TheBeast Mod 3rd Enable UBoot_Sensors.sim Thxs Art2War |
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#7 | |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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![]() Quote:
It aint work. Dont know why. Any Idea ? |
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#8 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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That was for Art2war. Are you also CTD while in patrol? You can wait to update until back at base and that should work for ya
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#9 | |
Loader
![]() Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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![]() Quote:
When I load from previous save the load just stop and nothing is happening. Also when I start a new campaign with uboot VIIA there is snorkel in the middle of conning tower. |
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