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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Greetings from a new member
I just wanted to formely introduce myself to you all as I have just recently signed up.
Just to be brief here,I have played SHIII since its release and would consider myself at an intermediate level of knowledge concerning uboat warfare in general,but what I AM new to,is SHIII modding ![]() I have installed a few basic mods quite recently but nothing quite dramatic yet,basically they are a few visual tweaks like improved smoke,new emblems etc.I probably wont be installing anything too complex just yet as I am in the middle of a campaign at the moment,and dont want the potential to ruin it. Any guidance as to the recommended mods I should get at this point that will improve my campaign without causing problems would be massively appreciated.I also appreciate the list of mods is quite large,but a few important ones would be great ![]() Well,guess I had better get back to my HUGE voyage towards the port of spain ![]() Goodbye for now. |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Welcome to Subsim.
![]() You are not the only English Wolf here. Have a read of this : http://rapidshare.com/files/74399658...nual_V2.04.pdf Sorry it's not the most current version of the manual for GWX 2.1, I can't seem to find a mirror for it at the moment, however, this is version 2.04 and will give you a decent idea about what GWX is. Edit - here's the latest copy - http://rapidshare.com/files/13551827..._V2.1.pdf.html
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![]() Last edited by danlisa; 08-07-08 at 06:52 AM. |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Wellcome Paul!
Don't forget install all the mods in port. Try the "big" mods (NGYM, GWX, WAC,...) Next, you can try other compatible goodies (new ships, new skins,visual mods) on top. ![]()
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,709
Downloads: 171
Uploads: 0
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Yes welcome Paul, basically what Coronas is saying is jump off the deep end!
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Sub captains go down with their ship! |
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#5 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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Welcome aboard!
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#6 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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modding can consume your life
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http://www.gamefront.com/files/user/BadgerFinn |
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#7 |
Canadian Wolf
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Welcome to SUBSIM
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#8 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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once you try the supermods....you'l be wondering why the hell you didnt do it sooner mate.
welcome aboard.
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#9 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Ahoy Paul!
Welcome aboard! |
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#10 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Welcome aboard. Paul.
There are quite a few English Kaleuns amongst us. As far as Mods are concerned, the best advice is to go for GWX2.1, or another of the supermods a.s.a.p. but if you want to complete your current campaign and still enhance the experience, you can do quite a bit with JSGME and "smaller" mods - provided you remember to install them between missions ( i.e. when you're in port ) and, if you use SH3 Commander, you ensure that you've rolled it back. To be totally safe, the no-go areas are those mods which actually alter the scripted campaign(s) or the actual "guts" of the game. If you're in base and have rolled back SH3 Commander, you can safely install "eye-candy" mods and sound and music mods. Perhaps the best way to explain it is that it's fairly safe to change files whiuch are essentially generic and not part of the actual gameplay. So you can use sub-skins, water-stream, torpedo damage, lifeboats, etc. plus any of the sound and music mods you like. Of course, you're looking at the versions for stock SH3 1.4b. Such has been the impact of GWX 2.1 and other supermods that the older mods for the stock game can be hard to find. There's a list of mods on this site. It's a great place to start. I'd suggest: a good music mod - there are a few to choose from loading your gramophone with good tracks - Jimbuna's collections rock. A good text message mod - depends on how many radio messages you like to receive Torpedo Damage Final- big holes in ships! Any number of Racerboys mods for SH3 1.4b Sobers 3-d waves - a personal favourite. Any of Fubar's sub skins, or any other skin you fancy. A uniform mod ( there were 2 I recall ) Any interface mod which gives you load-screens etc. They all add to the immersion. Then, when you get to the supermod of your choice - Oh boy! A whole new experience. Enjoy! |
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#11 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Hello from Essex Paul
![]() Start bt sticking on GWX 2.1 It makes it a whole different game, but be warned you will die early its pretty relistic ![]() |
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#12 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Welcome aboard.
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#13 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Hello dude and welcome aboard!
![]() Also If you need SH3 Commander click on my Filefront download link and look under JScones Work for the files. One is an EXE file which is the installer and the other is a zip file which you use to extract directly into the SH3 commander folder as a patch. Third file is the SH3 Patrol Log editor program as a addon to SH3 Commander. This addon gives you the option to edit you logs as a Captain would in his shiplog book. Also I have abunch of skins for you to test if you find one you like by clicking on the big sig below. Happy hunting dude. Last edited by Wolfehunter; 08-07-08 at 11:26 AM. |
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#14 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Welcome
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#15 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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I dont know where to start
![]() Many thanks to the friendly welcomes from you all,I have a positive feeling this is going to be a good place to hang out in once in a while. I have a strong inclination to leave most of the mods until I have finished my campaign,in other words until I am sunk/destroyed etc. I shall give you a rough list of my currently installed mods I have at the moment,which have been installed for a while now. *dials mod (removes black background from the engineer reports) *high res moon *navigation map (applies a sort of paper texture to the navigation map) *wake mod (changes the wake texture) *officer icon mod (removes portrait and instead provides an image of the station the officer normally occupies) ,I dont really like this one much,and would prefer more realistic portraits *red night map ,that one is yours Gairith,and I like it. *improved smoke (by Church),again a great improvement over the lame default smoke *Moosemeasure's map tool ,basically allows accurate measuring at a given scale.This is an important point I think,as I dont know if any of you suffer terrible performance issues at close scales on the map?.Other than that,my system is powerful enough. *periscope and UZO mod , this one removes the silly border from around the PS and UZO ,and leaves you with a nice black empty space,just as if your eyeball was pressed right upto the eyepiece ![]() *Emblems mod , again,Church did these,and I like some of em,personal fav is the shark,I love sharks,and like to emulate them as much as possible,ie,silent,and hit hard! ![]() *gramophone mod , adds a few era specific titles,like the classic tipperary LOL,perfect for when I have just sunk one of my own ships LOL.Having said that,it is rare I use the GP,unless I am bored and waiting for the bloody weather to clear!. *Flag mod , improved flag textures,including the very important Bismarck deck swastikas,an absence of which seems totally ludicrous to me,unless you are German in Germany of course,as openly displaying them can cause quite an upset I believe. *sound environment mod , adds new sounds to the wind,the deck gun (includes a nice shell being loaded and a final "los" , very immersive for DG battles! ![]() *VII texture mod , adds a ripple texture to the hull.I have not had the chance to see this mod working as I am in a IXC at the moment. *uniform mod , basically adds an eagle/swas to the pocket of all officers (nice little touch) , and improves the rain gear somewhat with the addition of...gloves! haha.:rotfl: And there you have it. Before I go,can anyone post me a link to where I might find a good instrument mod?,I have seen a few images in here of much improved dials,and would like them,I also noticed an EXCELLENT Alberich mod the other day too,which I am very interested in as I just installed it to my vessel the other day,actually seeing it would be nice. Right,many thanks,and see you all soon! ![]() |
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